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32 lines
953 B
C#
32 lines
953 B
C#
3 weeks ago
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using System;
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using Unity.BossRoom.Gameplay.GameplayObjects.Character;
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using UnityEngine;
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namespace Unity.BossRoom.Gameplay.Actions
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{
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public abstract class BaseActionInput : MonoBehaviour
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{
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protected ServerCharacter m_PlayerOwner;
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protected Vector3 m_Origin;
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protected ActionID m_ActionPrototypeID;
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protected Action<ActionRequestData> m_SendInput;
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System.Action m_OnFinished;
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public void Initiate(ServerCharacter playerOwner, Vector3 origin, ActionID actionPrototypeID, Action<ActionRequestData> onSendInput, System.Action onFinished)
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{
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m_PlayerOwner = playerOwner;
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m_Origin = origin;
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m_ActionPrototypeID = actionPrototypeID;
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m_SendInput = onSendInput;
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m_OnFinished = onFinished;
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}
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public void OnDestroy()
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{
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m_OnFinished();
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}
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public virtual void OnReleaseKey() { }
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}
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}
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