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30 lines
578 B
C#

3 weeks ago
using System;
namespace Unity.BossRoom.Gameplay.Actions
{
/// <summary>
/// List of all Types of Actions. There is a many-to-one mapping of Actions to ActionLogics.
/// </summary>
public enum ActionLogic
{
Melee,
RangedTargeted,
Chase,
Revive,
LaunchProjectile,
Emote,
RangedFXTargeted,
AoE,
Trample,
ChargedShield,
Stunned,
Target,
ChargedLaunchProjectile,
StealthMode,
DashAttack,
ImpToss,
PickUp,
Drop
}
}