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21 lines
608 B
C#

3 weeks ago
using System;
using UnityEngine;
namespace Unity.BossRoom.Gameplay.Actions
{
[Serializable]
public struct ProjectileInfo
{
[Tooltip("Prefab used for the projectile")]
public GameObject ProjectilePrefab;
[Tooltip("Projectile's speed in meters/second")]
public float Speed_m_s;
[Tooltip("Maximum range of the Projectile")]
public float Range;
[Tooltip("Damage of the Projectile on hit")]
public int Damage;
[Tooltip("Max number of enemies this projectile can hit before disappearing")]
public int MaxVictims;
}
}