22 lines
492 B
C#
22 lines
492 B
C#
3 months ago
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using System;
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using Unity.Netcode;
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using UnityEngine;
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namespace Unity.Multiplayer.Samples.BossRoom
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{
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public enum WinState
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{
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Invalid,
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Win,
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Loss
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}
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/// <summary>
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/// MonoBehaviour containing only one NetworkVariableBool to represent the game session's win state.
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/// </summary>
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public class NetworkWinState : NetworkBehaviour
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{
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public NetworkVariable<WinState> winState = new NetworkVariable<WinState>(WinState.Invalid);
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}
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}
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