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188 lines
5.4 KiB
C#
188 lines
5.4 KiB
C#
1 week ago
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.IO;
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using System.Reflection;
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namespace Unity.BossRoom.Editor
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{
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/// <remarks>
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/// Custom readme editor window based on the readme created for URP. For more context, see:
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/// https://github.com/Unity-Technologies/Graphics/tree/master/com.unity.template-universal
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/// </remarks>
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[CustomEditor(typeof(Readme))]
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[InitializeOnLoad]
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public class ReadmeEditor : UnityEditor.Editor
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{
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const string k_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
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const float k_Space = 16f;
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bool m_Initialized;
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[SerializeField]
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GUIStyle m_LinkStyle;
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GUIStyle LinkStyle
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{
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get { return m_LinkStyle; }
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}
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[SerializeField]
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GUIStyle m_TitleStyle;
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GUIStyle TitleStyle
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{
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get { return m_TitleStyle; }
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}
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[SerializeField]
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GUIStyle m_HeadingStyle;
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GUIStyle HeadingStyle
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{
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get { return m_HeadingStyle; }
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}
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[SerializeField]
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GUIStyle m_BodyStyle;
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GUIStyle BodyStyle
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{
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get { return m_BodyStyle; }
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}
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static ReadmeEditor()
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{
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EditorApplication.delayCall += SelectReadmeAutomatically;
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}
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static void SelectReadmeAutomatically()
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{
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if (!SessionState.GetBool(k_ShowedReadmeSessionStateName, false))
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{
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var readme = SelectReadme();
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SessionState.SetBool(k_ShowedReadmeSessionStateName, true);
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if (readme && !readme.loadedLayout)
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{
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LoadLayout();
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readme.loadedLayout = true;
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}
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}
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}
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static void LoadLayout()
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{
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var assembly = typeof(EditorApplication).Assembly;
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var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
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var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
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method?.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
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}
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[MenuItem("Boss Room/Show Sample Instructions")]
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static Readme SelectReadme()
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{
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var ids = AssetDatabase.FindAssets("Readme t:Readme");
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if (ids.Length == 1)
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{
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var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
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Selection.objects = new UnityEngine.Object[] { readmeObject };
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return (Readme)readmeObject;
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}
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else
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{
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Debug.Log("Couldn't find a readme");
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return null;
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}
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}
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protected override void OnHeaderGUI()
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{
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var readme = (Readme)target;
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Init();
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var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
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GUILayout.BeginHorizontal("In BigTitle");
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{
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GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
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GUILayout.Label(readme.title, TitleStyle);
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}
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GUILayout.EndHorizontal();
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}
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public override void OnInspectorGUI()
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{
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var readme = (Readme)target;
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Init();
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foreach (var section in readme.sections)
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{
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if (!string.IsNullOrEmpty(section.heading))
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{
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GUILayout.Label(section.heading, HeadingStyle);
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}
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if (!string.IsNullOrEmpty(section.text))
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{
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GUILayout.Label(section.text, BodyStyle);
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}
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if (!string.IsNullOrEmpty(section.linkText))
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{
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if (LinkLabel(new GUIContent(section.linkText)))
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{
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Application.OpenURL(section.url);
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}
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}
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GUILayout.Space(k_Space);
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}
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}
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void Init()
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{
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if (m_Initialized)
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return;
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m_BodyStyle = new GUIStyle(EditorStyles.label);
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m_BodyStyle.wordWrap = true;
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m_BodyStyle.fontSize = 14;
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m_TitleStyle = new GUIStyle(m_BodyStyle);
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m_TitleStyle.fontSize = 26;
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m_HeadingStyle = new GUIStyle(m_BodyStyle);
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m_HeadingStyle.fontSize = 18;
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m_LinkStyle = new GUIStyle(m_BodyStyle);
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m_LinkStyle.wordWrap = false;
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// Match selection color which works nicely for both light and dark skins
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m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
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m_LinkStyle.stretchWidth = false;
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m_Initialized = true;
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}
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bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
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{
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var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
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Handles.BeginGUI();
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Handles.color = LinkStyle.normal.textColor;
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Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
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Handles.color = Color.white;
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Handles.EndGUI();
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EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
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return GUI.Button(position, label, LinkStyle);
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}
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}
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}
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