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28 lines
704 B
C#

1 week ago
using System;
using UnityEngine;
namespace Unity.BossRoom.Editor
{
/// <remarks>
/// Custom readme class based on the readme created for URP. For more context, see:
/// https://github.com/Unity-Technologies/Graphics/tree/master/com.unity.template-universal
/// </remarks>
[CreateAssetMenu]
public class Readme : ScriptableObject
{
public Texture2D icon;
public string title;
public Section[] sections;
public bool loadedLayout;
[Serializable]
public class Section
{
public string heading;
public string text;
public string linkText;
public string url;
}
}
}