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HighGroundRoyaleNetcode/Assets/Scripts/Utils/NetworkSimulatorUIMediator.cs

292 lines
9.6 KiB
C#

2 weeks ago
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using TMPro;
using Unity.Multiplayer.Tools.NetworkSimulator.Runtime;
using Unity.Multiplayer.Tools.NetworkSimulator.Runtime.BuiltInScenarios;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;
namespace Unity.BossRoom.Utils
{
public class NetworkSimulatorUIMediator : MonoBehaviour
{
#if UNITY_EDITOR || DEVELOPMENT_BUILD
[SerializeField]
NetworkSimulator m_NetworkSimulator;
#endif
[SerializeField]
CanvasGroup m_CanvasGroup;
#if UNITY_EDITOR || DEVELOPMENT_BUILD
[SerializeField]
TMP_Dropdown m_PresetsDropdown;
[SerializeField]
TMP_Dropdown m_ScenariosDropdown;
[SerializeField]
Button m_ScenariosButton;
[SerializeField]
TextMeshProUGUI m_ScenariosButtonText;
[SerializeField]
TMP_InputField m_LagSpikeDuration;
[SerializeField]
KeyCode m_OpenWindowKeyCode = KeyCode.Tilde;
[SerializeField]
List<ConnectionsCycle.Configuration> m_ConnectionsCycleConfigurations;
[SerializeField]
List<RandomConnectionsSwap.Configuration> m_RandomConnectionsSwapConfigurations;
[SerializeField]
int m_RandomConnectionsSwapChangeIntervalMilliseconds;
const int k_NbTouchesToOpenWindow = 5;
Dictionary<string, INetworkSimulatorPreset> m_SimulatorPresets = new Dictionary<string, INetworkSimulatorPreset>();
#endif
bool m_Shown;
const string k_None = "None";
const string k_ConnectionCyclesScenarioName = "Connections Cycle";
const string k_RandomConnectionSwapScenarioName = "Random Connections Swap";
const string k_PauseString = "Pause";
const string k_ResumeString = "Resume";
void Awake()
{
#if UNITY_EDITOR || DEVELOPMENT_BUILD
InitializeUI();
#endif
// Hide UI until ready
Hide();
}
public void Hide()
{
m_CanvasGroup.alpha = 0f;
m_CanvasGroup.interactable = false;
m_CanvasGroup.blocksRaycasts = false;
m_Shown = false;
}
#if UNITY_EDITOR || DEVELOPMENT_BUILD
void Start()
{
NetworkManager.Singleton.OnClientStarted += OnNetworkManagerStarted;
NetworkManager.Singleton.OnServerStarted += OnNetworkManagerStarted;
}
void OnDestroy()
{
if (NetworkManager.Singleton is not null)
{
NetworkManager.Singleton.OnClientStarted -= OnNetworkManagerStarted;
NetworkManager.Singleton.OnServerStarted -= OnNetworkManagerStarted;
}
}
void OnNetworkManagerStarted()
{
if (m_NetworkSimulator.IsAvailable)
{
Show();
}
}
void OnPresetChanged(int optionIndex)
{
m_NetworkSimulator.ChangeConnectionPreset(m_SimulatorPresets[m_PresetsDropdown.options[optionIndex].text]);
}
void OnScenarioChanged(int optionIndex)
{
var scenarioName = m_ScenariosDropdown.options[optionIndex].text;
NetworkScenario scenario = null;
switch (scenarioName)
{
case k_None:
m_PresetsDropdown.captionText.color = m_PresetsDropdown.colors.normalColor;
m_PresetsDropdown.interactable = true;
break;
case k_ConnectionCyclesScenarioName:
var connectionsCyleScenario = new ConnectionsCycle();
connectionsCyleScenario.Configurations.Clear();
foreach (var configuration in m_ConnectionsCycleConfigurations)
{
connectionsCyleScenario.Configurations.Add(configuration);
}
m_PresetsDropdown.captionText.color = m_PresetsDropdown.colors.disabledColor;
m_PresetsDropdown.interactable = false;
scenario = connectionsCyleScenario;
break;
case k_RandomConnectionSwapScenarioName:
var randomConnectionsSwapScenario = new RandomConnectionsSwap();
randomConnectionsSwapScenario.Configurations.Clear();
foreach (var configuration in m_RandomConnectionsSwapConfigurations)
{
randomConnectionsSwapScenario.Configurations.Add(configuration);
}
m_PresetsDropdown.captionText.color = m_PresetsDropdown.colors.disabledColor;
m_PresetsDropdown.interactable = false;
scenario = randomConnectionsSwapScenario;
break;
default:
Debug.LogError("Invalid Scenario selected.");
m_PresetsDropdown.captionText.color = m_PresetsDropdown.colors.normalColor;
m_PresetsDropdown.interactable = true;
break;
}
m_NetworkSimulator.Scenario = scenario;
if (m_NetworkSimulator.Scenario != null)
{
m_NetworkSimulator.Scenario.Start(m_NetworkSimulator);
}
UpdateScenarioButton();
}
void Show()
{
m_CanvasGroup.alpha = 1f;
m_CanvasGroup.interactable = true;
m_CanvasGroup.blocksRaycasts = true;
UpdateScenarioButton();
m_Shown = true;
}
void ToggleVisibility()
{
if (m_Shown)
{
Hide();
}
else
{
Show();
}
}
void InitializeUI()
{
// Initialize connection presets dropdown
var optionData = new List<TMP_Dropdown.OptionData>();
// Adding all available presets
foreach (var networkSimulatorPreset in NetworkSimulatorPresets.Values)
{
m_SimulatorPresets[networkSimulatorPreset.Name] = networkSimulatorPreset;
optionData.Add(new TMP_Dropdown.OptionData(networkSimulatorPreset.Name));
}
m_PresetsDropdown.AddOptions(optionData);
m_PresetsDropdown.onValueChanged.AddListener(OnPresetChanged);
// Initialize scenario dropdown
optionData = new List<TMP_Dropdown.OptionData>();
// Adding empty scenario
optionData.Add(new TMP_Dropdown.OptionData(k_None));
// Adding ConnectionsCycle scenario
optionData.Add(new TMP_Dropdown.OptionData(k_ConnectionCyclesScenarioName));
// Adding RandomConnectionsSwap scenario
optionData.Add(new TMP_Dropdown.OptionData(k_RandomConnectionSwapScenarioName));
m_ScenariosDropdown.AddOptions(optionData);
m_ScenariosDropdown.onValueChanged.AddListener(OnScenarioChanged);
}
void Update()
{
if (m_NetworkSimulator.IsAvailable)
{
if (Input.touchCount == k_NbTouchesToOpenWindow && AnyTouchDown() ||
m_OpenWindowKeyCode != KeyCode.None && Input.GetKeyDown(m_OpenWindowKeyCode))
{
ToggleVisibility();
}
var selectedPreset = m_PresetsDropdown.options[m_PresetsDropdown.value].text;
if (selectedPreset != m_NetworkSimulator.CurrentPreset.Name)
{
for (var i = 0; i < m_PresetsDropdown.options.Count; i++)
{
if (m_PresetsDropdown.options[i].text == m_NetworkSimulator.CurrentPreset.Name)
{
m_PresetsDropdown.value = i;
}
}
}
}
else
{
if (m_Shown)
{
Hide();
}
}
}
static bool AnyTouchDown()
{
foreach (var touch in Input.touches)
{
if (touch.phase == TouchPhase.Began)
{
return true;
}
}
return false;
}
public void SimulateDisconnect()
{
m_NetworkSimulator.Disconnect();
}
public void TriggerLagSpike()
{
double.TryParse(m_LagSpikeDuration.text, out var duration);
m_NetworkSimulator.TriggerLagSpike(TimeSpan.FromMilliseconds(duration));
}
public void SanitizeLagSpikeDurationInputField()
{
m_LagSpikeDuration.text = Regex.Replace(m_LagSpikeDuration.text, "[^0-9]", "");
}
public void TriggerScenario()
{
if (m_NetworkSimulator.Scenario != null)
{
m_NetworkSimulator.Scenario.IsPaused = !m_NetworkSimulator.Scenario.IsPaused;
UpdateScenarioButton();
}
}
void UpdateScenarioButton()
{
if (m_NetworkSimulator.Scenario != null)
{
m_ScenariosButtonText.text = m_NetworkSimulator.Scenario.IsPaused ? k_ResumeString : k_PauseString;
m_ScenariosButton.interactable = true;
m_ScenariosButtonText.color = m_ScenariosButton.colors.normalColor;
}
else
{
m_ScenariosButtonText.text = "None";
m_ScenariosButton.interactable = false;
m_ScenariosButtonText.color = m_ScenariosButton.colors.disabledColor;
}
}
#endif
}
}