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70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
2 weeks ago
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using UnityEngine;
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namespace Unity.BossRoom.Utils
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{
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/// <summary>
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/// Singleton class which saves/loads local-client settings.
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/// (This is just a wrapper around the PlayerPrefs system,
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/// so that all the calls are in the same place.)
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/// </summary>
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public static class ClientPrefs
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{
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const string k_MasterVolumeKey = "MasterVolume";
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const string k_MusicVolumeKey = "MusicVolume";
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const string k_ClientGUIDKey = "client_guid";
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const string k_AvailableProfilesKey = "AvailableProfiles";
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const float k_DefaultMasterVolume = 0.5f;
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const float k_DefaultMusicVolume = 0.8f;
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public static float GetMasterVolume()
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{
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return PlayerPrefs.GetFloat(k_MasterVolumeKey, k_DefaultMasterVolume);
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}
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public static void SetMasterVolume(float volume)
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{
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PlayerPrefs.SetFloat(k_MasterVolumeKey, volume);
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}
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public static float GetMusicVolume()
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{
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return PlayerPrefs.GetFloat(k_MusicVolumeKey, k_DefaultMusicVolume);
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}
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public static void SetMusicVolume(float volume)
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{
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PlayerPrefs.SetFloat(k_MusicVolumeKey, volume);
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}
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/// <summary>
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/// Either loads a Guid string from Unity preferences, or creates one and checkpoints it, then returns it.
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/// </summary>
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/// <returns>The Guid that uniquely identifies this client install, in string form. </returns>
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public static string GetGuid()
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{
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if (PlayerPrefs.HasKey(k_ClientGUIDKey))
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{
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return PlayerPrefs.GetString(k_ClientGUIDKey);
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}
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var guid = System.Guid.NewGuid();
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var guidString = guid.ToString();
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PlayerPrefs.SetString(k_ClientGUIDKey, guidString);
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return guidString;
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}
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public static string GetAvailableProfiles()
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{
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return PlayerPrefs.GetString(k_AvailableProfilesKey, "");
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}
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public static void SetAvailableProfiles(string availableProfiles)
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{
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PlayerPrefs.SetString(k_AvailableProfilesKey, availableProfiles);
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}
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}
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}
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