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26 lines
550 B
C#

2 weeks ago
using System;
using UnityEngine;
using UnityEngine.UI;
namespace Unity.BossRoom.Gameplay.UI
{
[RequireComponent(typeof(Image))]
public class UITinter : MonoBehaviour
{
[SerializeField]
Color[] m_TintColors;
Image m_Image;
void Awake()
{
m_Image = GetComponent<Image>();
}
public void SetToColor(int colorIndex)
{
if (colorIndex >= m_TintColors.Length)
return;
m_Image.color = m_TintColors[colorIndex];
}
}
}