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38 lines
995 B
C#
38 lines
995 B
C#
2 weeks ago
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using System;
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using TMPro;
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using UnityEngine;
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namespace Unity.BossRoom.Gameplay.UI
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{
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public class QualityButton : MonoBehaviour
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{
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[SerializeField]
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TMP_Text m_QualityBtnText;
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private void Start()
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{
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var index = QualitySettings.GetQualityLevel();
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m_QualityBtnText.text = QualitySettings.names[index];
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}
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public void SetQualitySettings()
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{
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var qualityLevels = QualitySettings.names.Length - 1;
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var currentLevel = QualitySettings.GetQualityLevel();
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if (currentLevel < qualityLevels)
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{
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QualitySettings.IncreaseLevel();
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m_QualityBtnText.text = QualitySettings.names[QualitySettings.GetQualityLevel()];
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}
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else
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{
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QualitySettings.SetQualityLevel(0);
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m_QualityBtnText.text = QualitySettings.names[QualitySettings.GetQualityLevel()];
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}
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}
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}
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}
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