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207 lines
6.0 KiB
C#
207 lines
6.0 KiB
C#
2 weeks ago
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using System;
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using System.Text.RegularExpressions;
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using Unity.BossRoom.Gameplay.Configuration;
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using TMPro;
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using Unity.BossRoom.ConnectionManagement;
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using Unity.BossRoom.Infrastructure;
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using Unity.Networking.Transport;
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using UnityEngine;
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using VContainer;
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namespace Unity.BossRoom.Gameplay.UI
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{
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public class IPUIMediator : MonoBehaviour
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{
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public const string k_DefaultIP = "127.0.0.1";
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public const int k_DefaultPort = 9998;
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[SerializeField]
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CanvasGroup m_CanvasGroup;
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[SerializeField] TextMeshProUGUI m_PlayerNameLabel;
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[SerializeField] IPJoiningUI m_IPJoiningUI;
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[SerializeField] IPHostingUI m_IPHostingUI;
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[SerializeField] UITinter m_JoinTabButtonHighlightTinter;
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[SerializeField] UITinter m_JoinTabButtonTabBlockerTinter;
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[SerializeField] UITinter m_HostTabButtonHighlightTinter;
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[SerializeField] UITinter m_HostTabButtonTabBlockerTinter;
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[SerializeField] GameObject m_SignInSpinner;
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[SerializeField]
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IPConnectionWindow m_IPConnectionWindow;
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[Inject] NameGenerationData m_NameGenerationData;
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[Inject] ConnectionManager m_ConnectionManager;
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public IPHostingUI IPHostingUI => m_IPHostingUI;
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ISubscriber<ConnectStatus> m_ConnectStatusSubscriber;
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[Inject]
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void InjectDependencies(ISubscriber<ConnectStatus> connectStatusSubscriber)
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{
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m_ConnectStatusSubscriber = connectStatusSubscriber;
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m_ConnectStatusSubscriber.Subscribe(OnConnectStatusMessage);
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}
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void Awake()
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{
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Hide();
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}
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void Start()
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{
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// show create IP as default
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ToggleCreateIPUI();
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RegenerateName();
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}
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void OnDestroy()
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{
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if (m_ConnectStatusSubscriber != null)
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{
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m_ConnectStatusSubscriber.Unsubscribe(OnConnectStatusMessage);
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}
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}
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void OnConnectStatusMessage(ConnectStatus connectStatus)
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{
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DisableSignInSpinner();
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}
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public void HostIPRequest(string ip, string port)
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{
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int.TryParse(port, out var portNum);
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if (portNum <= 0)
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{
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portNum = k_DefaultPort;
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}
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ip = string.IsNullOrEmpty(ip) ? k_DefaultIP : ip;
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m_SignInSpinner.SetActive(true);
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m_ConnectionManager.StartHostIp(m_PlayerNameLabel.text, ip, portNum);
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}
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public void JoinWithIP(string ip, string port)
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{
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int.TryParse(port, out var portNum);
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if (portNum <= 0)
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{
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portNum = k_DefaultPort;
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}
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ip = string.IsNullOrEmpty(ip) ? k_DefaultIP : ip;
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m_SignInSpinner.SetActive(true);
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m_ConnectionManager.StartClientIp(m_PlayerNameLabel.text, ip, portNum);
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m_IPConnectionWindow.ShowConnectingWindow();
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}
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public void JoiningWindowCancelled()
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{
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DisableSignInSpinner();
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RequestShutdown();
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}
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public void DisableSignInSpinner()
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{
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m_SignInSpinner.SetActive(false);
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}
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void RequestShutdown()
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{
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if (m_ConnectionManager && m_ConnectionManager.NetworkManager)
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{
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m_ConnectionManager.RequestShutdown();
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}
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}
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public void RegenerateName()
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{
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m_PlayerNameLabel.text = m_NameGenerationData.GenerateName();
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}
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public void ToggleJoinIPUI()
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{
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m_IPJoiningUI.Show();
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m_IPHostingUI.Hide();
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m_JoinTabButtonHighlightTinter.SetToColor(1);
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m_JoinTabButtonTabBlockerTinter.SetToColor(1);
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m_HostTabButtonHighlightTinter.SetToColor(0);
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m_HostTabButtonTabBlockerTinter.SetToColor(0);
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}
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public void ToggleCreateIPUI()
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{
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m_IPJoiningUI.Hide();
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m_IPHostingUI.Show();
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m_JoinTabButtonHighlightTinter.SetToColor(0);
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m_JoinTabButtonTabBlockerTinter.SetToColor(0);
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m_HostTabButtonHighlightTinter.SetToColor(1);
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m_HostTabButtonTabBlockerTinter.SetToColor(1);
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}
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public void Show()
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{
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m_CanvasGroup.alpha = 1f;
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m_CanvasGroup.interactable = true;
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m_CanvasGroup.blocksRaycasts = true;
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DisableSignInSpinner();
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}
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public void Hide()
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{
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m_CanvasGroup.alpha = 0f;
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m_CanvasGroup.interactable = false;
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m_CanvasGroup.blocksRaycasts = false;
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}
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// To be called from the Cancel (X) UI button
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public void CancelConnectingWindow()
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{
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RequestShutdown();
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m_IPConnectionWindow.CancelConnectionWindow();
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}
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/// <summary>
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/// Sanitize user IP address InputField box allowing only numbers and '.'. This also prevents undesirable
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/// invisible characters from being copy-pasted accidentally.
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/// </summary>
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/// <param name="dirtyString"> string to sanitize. </param>
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/// <returns> Sanitized text string. </returns>
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public static string SanitizeIP(string dirtyString)
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{
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return Regex.Replace(dirtyString, "[^0-9.]", "");
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}
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/// <summary>
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/// Sanitize user port InputField box allowing only numbers. This also prevents undesirable invisible characters
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/// from being copy-pasted accidentally.
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/// </summary>
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/// <param name="dirtyString"> string to sanitize. </param>
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/// <returns> Sanitized text string. </returns>
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public static string SanitizePort(string dirtyString)
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{
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return Regex.Replace(dirtyString, "[^0-9]", "");
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}
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public static bool AreIpAddressAndPortValid(string ipAddress, string port)
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{
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var portValid = ushort.TryParse(port, out var portNum);
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return portValid && NetworkEndpoint.TryParse(ipAddress, portNum, out var networkEndPoint);
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}
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}
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}
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