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207 lines
6.0 KiB
C#

2 weeks ago
using System;
using System.Text.RegularExpressions;
using Unity.BossRoom.Gameplay.Configuration;
using TMPro;
using Unity.BossRoom.ConnectionManagement;
using Unity.BossRoom.Infrastructure;
using Unity.Networking.Transport;
using UnityEngine;
using VContainer;
namespace Unity.BossRoom.Gameplay.UI
{
public class IPUIMediator : MonoBehaviour
{
public const string k_DefaultIP = "127.0.0.1";
public const int k_DefaultPort = 9998;
[SerializeField]
CanvasGroup m_CanvasGroup;
[SerializeField] TextMeshProUGUI m_PlayerNameLabel;
[SerializeField] IPJoiningUI m_IPJoiningUI;
[SerializeField] IPHostingUI m_IPHostingUI;
[SerializeField] UITinter m_JoinTabButtonHighlightTinter;
[SerializeField] UITinter m_JoinTabButtonTabBlockerTinter;
[SerializeField] UITinter m_HostTabButtonHighlightTinter;
[SerializeField] UITinter m_HostTabButtonTabBlockerTinter;
[SerializeField] GameObject m_SignInSpinner;
[SerializeField]
IPConnectionWindow m_IPConnectionWindow;
[Inject] NameGenerationData m_NameGenerationData;
[Inject] ConnectionManager m_ConnectionManager;
public IPHostingUI IPHostingUI => m_IPHostingUI;
ISubscriber<ConnectStatus> m_ConnectStatusSubscriber;
[Inject]
void InjectDependencies(ISubscriber<ConnectStatus> connectStatusSubscriber)
{
m_ConnectStatusSubscriber = connectStatusSubscriber;
m_ConnectStatusSubscriber.Subscribe(OnConnectStatusMessage);
}
void Awake()
{
Hide();
}
void Start()
{
// show create IP as default
ToggleCreateIPUI();
RegenerateName();
}
void OnDestroy()
{
if (m_ConnectStatusSubscriber != null)
{
m_ConnectStatusSubscriber.Unsubscribe(OnConnectStatusMessage);
}
}
void OnConnectStatusMessage(ConnectStatus connectStatus)
{
DisableSignInSpinner();
}
public void HostIPRequest(string ip, string port)
{
int.TryParse(port, out var portNum);
if (portNum <= 0)
{
portNum = k_DefaultPort;
}
ip = string.IsNullOrEmpty(ip) ? k_DefaultIP : ip;
m_SignInSpinner.SetActive(true);
m_ConnectionManager.StartHostIp(m_PlayerNameLabel.text, ip, portNum);
}
public void JoinWithIP(string ip, string port)
{
int.TryParse(port, out var portNum);
if (portNum <= 0)
{
portNum = k_DefaultPort;
}
ip = string.IsNullOrEmpty(ip) ? k_DefaultIP : ip;
m_SignInSpinner.SetActive(true);
m_ConnectionManager.StartClientIp(m_PlayerNameLabel.text, ip, portNum);
m_IPConnectionWindow.ShowConnectingWindow();
}
public void JoiningWindowCancelled()
{
DisableSignInSpinner();
RequestShutdown();
}
public void DisableSignInSpinner()
{
m_SignInSpinner.SetActive(false);
}
void RequestShutdown()
{
if (m_ConnectionManager && m_ConnectionManager.NetworkManager)
{
m_ConnectionManager.RequestShutdown();
}
}
public void RegenerateName()
{
m_PlayerNameLabel.text = m_NameGenerationData.GenerateName();
}
public void ToggleJoinIPUI()
{
m_IPJoiningUI.Show();
m_IPHostingUI.Hide();
m_JoinTabButtonHighlightTinter.SetToColor(1);
m_JoinTabButtonTabBlockerTinter.SetToColor(1);
m_HostTabButtonHighlightTinter.SetToColor(0);
m_HostTabButtonTabBlockerTinter.SetToColor(0);
}
public void ToggleCreateIPUI()
{
m_IPJoiningUI.Hide();
m_IPHostingUI.Show();
m_JoinTabButtonHighlightTinter.SetToColor(0);
m_JoinTabButtonTabBlockerTinter.SetToColor(0);
m_HostTabButtonHighlightTinter.SetToColor(1);
m_HostTabButtonTabBlockerTinter.SetToColor(1);
}
public void Show()
{
m_CanvasGroup.alpha = 1f;
m_CanvasGroup.interactable = true;
m_CanvasGroup.blocksRaycasts = true;
DisableSignInSpinner();
}
public void Hide()
{
m_CanvasGroup.alpha = 0f;
m_CanvasGroup.interactable = false;
m_CanvasGroup.blocksRaycasts = false;
}
// To be called from the Cancel (X) UI button
public void CancelConnectingWindow()
{
RequestShutdown();
m_IPConnectionWindow.CancelConnectionWindow();
}
/// <summary>
/// Sanitize user IP address InputField box allowing only numbers and '.'. This also prevents undesirable
/// invisible characters from being copy-pasted accidentally.
/// </summary>
/// <param name="dirtyString"> string to sanitize. </param>
/// <returns> Sanitized text string. </returns>
public static string SanitizeIP(string dirtyString)
{
return Regex.Replace(dirtyString, "[^0-9.]", "");
}
/// <summary>
/// Sanitize user port InputField box allowing only numbers. This also prevents undesirable invisible characters
/// from being copy-pasted accidentally.
/// </summary>
/// <param name="dirtyString"> string to sanitize. </param>
/// <returns> Sanitized text string. </returns>
public static string SanitizePort(string dirtyString)
{
return Regex.Replace(dirtyString, "[^0-9]", "");
}
public static bool AreIpAddressAndPortValid(string ipAddress, string port)
{
var portValid = ushort.TryParse(port, out var portNum);
return portValid && NetworkEndpoint.TryParse(ipAddress, portNum, out var networkEndPoint);
}
}
}