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24 lines
631 B
C#
24 lines
631 B
C#
2 weeks ago
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using System;
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using Unity.BossRoom.Infrastructure;
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using UnityEngine;
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namespace Unity.BossRoom.Gameplay.Configuration
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{
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/// <summary>
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/// This ScriptableObject defines a Player Character for BossRoom. It defines its CharacterClass field for
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/// associated game-specific properties, as well as its graphics representation.
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/// </summary>
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[CreateAssetMenu]
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[Serializable]
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public sealed class Avatar : GuidScriptableObject
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{
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public CharacterClass CharacterClass;
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public GameObject Graphics;
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public GameObject GraphicsCharacterSelect;
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public Sprite Portrait;
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}
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}
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