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24 lines
631 B
C#

2 weeks ago
using System;
using Unity.BossRoom.Infrastructure;
using UnityEngine;
namespace Unity.BossRoom.Gameplay.Configuration
{
/// <summary>
/// This ScriptableObject defines a Player Character for BossRoom. It defines its CharacterClass field for
/// associated game-specific properties, as well as its graphics representation.
/// </summary>
[CreateAssetMenu]
[Serializable]
public sealed class Avatar : GuidScriptableObject
{
public CharacterClass CharacterClass;
public GameObject Graphics;
public GameObject GraphicsCharacterSelect;
public Sprite Portrait;
}
}