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51 lines
1.7 KiB
C#

2 weeks ago
using System;
using Unity.BossRoom.Gameplay.GameplayObjects.Character;
using UnityEngine;
namespace Unity.BossRoom.Gameplay.Actions
{
/// <summary>
/// Action that plays while a character is Stunned. The character does nothing... just sits there.
///
/// If desired, we can make the character take extra damage from attacks while stunned!
/// The 'Amount' field of our ActionDescription is used as a multiplier on damage suffered.
/// (Set it to 1 if you don't want to take more damage while stunned... set it to 2 to take double damage,
/// or 0.5 to take half damage, etc.)
/// </summary>
[CreateAssetMenu(menuName = "BossRoom/Actions/Stunned Action")]
public class StunnedAction : Action
{
public override bool OnStart(ServerCharacter serverCharacter)
{
serverCharacter.serverAnimationHandler.NetworkAnimator.SetTrigger(Config.Anim);
return true;
}
public override bool OnUpdate(ServerCharacter clientCharacter)
{
return true;
}
public override void BuffValue(BuffableValue buffType, ref float buffedValue)
{
if (buffType == BuffableValue.PercentDamageReceived)
{
buffedValue *= Config.Amount;
}
}
public override void Cancel(ServerCharacter serverCharacter)
{
if (!string.IsNullOrEmpty(Config.Anim2))
{
serverCharacter.serverAnimationHandler.NetworkAnimator.SetTrigger(Config.Anim2);
}
}
public override bool OnUpdateClient(ClientCharacter clientCharacter)
{
return ActionConclusion.Continue;
}
}
}