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39 lines
987 B
C#

1 week ago
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.BossRoom.Infrastructure
{
/// <summary>
/// ScriptableObject class that contains a list of a given type. The instance of this ScriptableObject can be
/// referenced by components, without a hard reference between systems.
/// </summary>
/// <typeparam name="T"></typeparam>
public abstract class RuntimeCollection<T> : ScriptableObject
{
public List<T> Items = new List<T>();
public event Action<T> ItemAdded;
public event Action<T> ItemRemoved;
public void Add(T item)
{
if (!Items.Contains(item))
{
Items.Add(item);
ItemAdded?.Invoke(item);
}
}
public void Remove(T item)
{
if (Items.Contains(item))
{
Items.Remove(item);
ItemRemoved?.Invoke(item);
}
}
}
}