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39 lines
987 B
C#
39 lines
987 B
C#
1 week ago
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Unity.BossRoom.Infrastructure
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{
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/// <summary>
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/// ScriptableObject class that contains a list of a given type. The instance of this ScriptableObject can be
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/// referenced by components, without a hard reference between systems.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public abstract class RuntimeCollection<T> : ScriptableObject
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{
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public List<T> Items = new List<T>();
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public event Action<T> ItemAdded;
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public event Action<T> ItemRemoved;
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public void Add(T item)
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{
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if (!Items.Contains(item))
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{
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Items.Add(item);
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ItemAdded?.Invoke(item);
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}
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}
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public void Remove(T item)
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{
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if (Items.Contains(item))
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{
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Items.Remove(item);
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ItemRemoved?.Invoke(item);
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}
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}
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}
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}
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