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45 lines
1.1 KiB
C#

1 week ago
using System;
using Unity.BossRoom.ApplicationLifecycle.Messages;
using Unity.BossRoom.ConnectionManagement;
using Unity.BossRoom.Infrastructure;
using UnityEngine;
using VContainer;
namespace Unity.BossRoom.Gameplay.UI
{
public class UIQuitPanel : MonoBehaviour
{
enum QuitMode
{
ReturnToMenu,
QuitApplication
}
[SerializeField]
QuitMode m_QuitMode = QuitMode.ReturnToMenu;
[Inject]
ConnectionManager m_ConnectionManager;
[Inject]
IPublisher<QuitApplicationMessage> m_QuitApplicationPub;
public void Quit()
{
switch (m_QuitMode)
{
case QuitMode.ReturnToMenu:
m_ConnectionManager.RequestShutdown();
break;
case QuitMode.QuitApplication:
m_QuitApplicationPub.Publish(new QuitApplicationMessage());
break;
default:
throw new ArgumentOutOfRangeException();
}
gameObject.SetActive(false);
}
}
}