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21 lines
502 B
C#
21 lines
502 B
C#
5 days ago
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using System;
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using Unity.Netcode;
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using VContainer;
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namespace Unity.BossRoom.Gameplay.GameState
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{
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public class NetworkPostGame : NetworkBehaviour
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{
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public NetworkVariable<WinState> WinState = new NetworkVariable<WinState>();
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[Inject]
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public void Construct(PersistentGameState persistentGameState)
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{
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if (NetworkManager.Singleton.IsServer)
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{
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WinState.Value = persistentGameState.WinState;
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}
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}
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}
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}
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