You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
32 lines
953 B
C#
32 lines
953 B
C#
1 week ago
|
using System;
|
||
|
using Unity.BossRoom.Gameplay.GameplayObjects.Character;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Unity.BossRoom.Gameplay.Actions
|
||
|
{
|
||
|
public abstract class BaseActionInput : MonoBehaviour
|
||
|
{
|
||
|
protected ServerCharacter m_PlayerOwner;
|
||
|
protected Vector3 m_Origin;
|
||
|
protected ActionID m_ActionPrototypeID;
|
||
|
protected Action<ActionRequestData> m_SendInput;
|
||
|
System.Action m_OnFinished;
|
||
|
|
||
|
public void Initiate(ServerCharacter playerOwner, Vector3 origin, ActionID actionPrototypeID, Action<ActionRequestData> onSendInput, System.Action onFinished)
|
||
|
{
|
||
|
m_PlayerOwner = playerOwner;
|
||
|
m_Origin = origin;
|
||
|
m_ActionPrototypeID = actionPrototypeID;
|
||
|
m_SendInput = onSendInput;
|
||
|
m_OnFinished = onFinished;
|
||
|
}
|
||
|
|
||
|
public void OnDestroy()
|
||
|
{
|
||
|
m_OnFinished();
|
||
|
}
|
||
|
|
||
|
public virtual void OnReleaseKey() { }
|
||
|
}
|
||
|
}
|