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24 lines
429 B
C#
24 lines
429 B
C#
2 days ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ChaosRunePrefab : ChaosRuneBase
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{
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[SerializeField] private GameObject chaosRuneEffect;
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[SerializeField] private ChaosRuneType ChaosRuneType;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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