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HighGroundRoyaleNetcode/Assets/Scripts/Gameplay/ChaosRunePrefab.cs

24 lines
429 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChaosRunePrefab : ChaosRuneBase
{
[SerializeField] private GameObject chaosRuneEffect;
[SerializeField] private ChaosRuneType ChaosRuneType;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}