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27 lines
670 B
C#
27 lines
670 B
C#
3 weeks ago
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using System;
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using UnityEngine;
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namespace Unity.BossRoom.UnityServices
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{
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public class RateLimitCooldown
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{
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public float CooldownTimeLength => m_CooldownTimeLength;
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readonly float m_CooldownTimeLength;
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private float m_CooldownFinishedTime;
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public RateLimitCooldown(float cooldownTimeLength)
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{
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m_CooldownTimeLength = cooldownTimeLength;
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m_CooldownFinishedTime = -1f;
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}
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public bool CanCall => Time.unscaledTime > m_CooldownFinishedTime;
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public void PutOnCooldown()
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{
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m_CooldownFinishedTime = Time.unscaledTime + m_CooldownTimeLength;
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}
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}
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}
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