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38 lines
1000 B
C#

3 weeks ago
using System;
using TMPro;
using Unity.BossRoom.Utils;
using Unity.Netcode;
using UnityEngine;
namespace Unity.BossRoom.Gameplay.UI
{
/// <summary>
/// UI object that visually represents an object's name. Visuals are updated when NetworkVariable is modified.
/// </summary>
public class UIName : MonoBehaviour
{
[SerializeField]
TextMeshProUGUI m_UINameText;
NetworkVariable<FixedPlayerName> m_NetworkedNameTag;
public void Initialize(NetworkVariable<FixedPlayerName> networkedName)
{
m_NetworkedNameTag = networkedName;
m_UINameText.text = networkedName.Value.ToString();
networkedName.OnValueChanged += NameUpdated;
}
void NameUpdated(FixedPlayerName previousValue, FixedPlayerName newValue)
{
m_UINameText.text = newValue.ToString();
}
void OnDestroy()
{
m_NetworkedNameTag.OnValueChanged -= NameUpdated;
}
}
}