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38 lines
1000 B
C#
38 lines
1000 B
C#
3 weeks ago
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using System;
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using TMPro;
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using Unity.BossRoom.Utils;
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using Unity.Netcode;
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using UnityEngine;
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namespace Unity.BossRoom.Gameplay.UI
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{
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/// <summary>
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/// UI object that visually represents an object's name. Visuals are updated when NetworkVariable is modified.
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/// </summary>
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public class UIName : MonoBehaviour
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{
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[SerializeField]
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TextMeshProUGUI m_UINameText;
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NetworkVariable<FixedPlayerName> m_NetworkedNameTag;
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public void Initialize(NetworkVariable<FixedPlayerName> networkedName)
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{
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m_NetworkedNameTag = networkedName;
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m_UINameText.text = networkedName.Value.ToString();
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networkedName.OnValueChanged += NameUpdated;
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}
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void NameUpdated(FixedPlayerName previousValue, FixedPlayerName newValue)
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{
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m_UINameText.text = newValue.ToString();
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}
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void OnDestroy()
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{
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m_NetworkedNameTag.OnValueChanged -= NameUpdated;
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}
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}
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}
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