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21 lines
884 B
C#
21 lines
884 B
C#
3 weeks ago
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using System;
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namespace Unity.BossRoom.Gameplay.GameplayObjects
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{
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/// <summary>
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/// Describes how the character's movement should be animated: as standing idle, running normally,
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/// magically slowed, sped up, etc. (Not all statuses are currently used by game content,
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/// but they are set up to be displayed correctly for future use.)
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/// </summary>
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[Serializable]
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public enum MovementStatus
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{
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Idle, // not trying to move
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Normal, // character is moving (normally)
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Uncontrolled, // character is being moved by e.g. a knockback -- they are not in control!
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Slowed, // character's movement is magically hindered
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Hasted, // character's movement is magically enhanced
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Walking, // character should appear to be "walking" rather than normal running (e.g. for cut-scenes)
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}
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}
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