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21 lines
884 B
C#

3 weeks ago
using System;
namespace Unity.BossRoom.Gameplay.GameplayObjects
{
/// <summary>
/// Describes how the character's movement should be animated: as standing idle, running normally,
/// magically slowed, sped up, etc. (Not all statuses are currently used by game content,
/// but they are set up to be displayed correctly for future use.)
/// </summary>
[Serializable]
public enum MovementStatus
{
Idle, // not trying to move
Normal, // character is moving (normally)
Uncontrolled, // character is being moved by e.g. a knockback -- they are not in control!
Slowed, // character's movement is magically hindered
Hasted, // character's movement is magically enhanced
Walking, // character should appear to be "walking" rather than normal running (e.g. for cut-scenes)
}
}