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35 lines
942 B
C#
35 lines
942 B
C#
3 weeks ago
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using UnityEngine;
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namespace Unity.BossRoom.Gameplay.Actions
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{
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public class ChargedActionInput : BaseActionInput
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{
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protected float m_StartTime;
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private void Start()
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{
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// get our particle near the right spot!
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transform.position = m_Origin;
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m_StartTime = Time.time;
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// right now we only support "untargeted" charged attacks.
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// Will need more input (e.g. click position) for fancier types of charged attacks!
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var data = new ActionRequestData
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{
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Position = transform.position,
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ActionID = m_ActionPrototypeID,
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ShouldQueue = false,
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TargetIds = null
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};
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m_SendInput(data);
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}
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public override void OnReleaseKey()
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{
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m_PlayerOwner.ServerStopChargingUpRpc();
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Destroy(gameObject);
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}
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}
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}
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