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22 lines
731 B
C#

3 weeks ago
namespace Unity.BossRoom.ConnectionManagement
{
/// <summary>
/// Base class representing an online connection state.
/// </summary>
abstract class OnlineState : ConnectionState
{
public override void OnUserRequestedShutdown()
{
// This behaviour will be the same for every online state
m_ConnectStatusPublisher.Publish(ConnectStatus.UserRequestedDisconnect);
m_ConnectionManager.ChangeState(m_ConnectionManager.m_Offline);
}
public override void OnTransportFailure()
{
// This behaviour will be the same for every online state
m_ConnectionManager.ChangeState(m_ConnectionManager.m_Offline);
}
}
}