HighGroundRoyaleNetcode/Assets/Scripts/Gameplay/Messages/LifeStateChangedEventMessag...

16 lines
435 B
C#

using System;
using Unity.BossRoom.Gameplay.GameplayObjects;
using Unity.BossRoom.Gameplay.GameplayObjects.Character;
using Unity.BossRoom.Utils;
using Unity.Netcode;
namespace Unity.BossRoom.Gameplay.Messages
{
public struct LifeStateChangedEventMessage : INetworkSerializeByMemcpy
{
public LifeState NewLifeState;
public CharacterTypeEnum CharacterType;
public FixedPlayerName CharacterName;
}
}