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28 lines
598 B
C#
28 lines
598 B
C#
1 week ago
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using UnityEngine;
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namespace Unity.BossRoom.Utils
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{
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/// <summary>
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/// Will Disable this game object once active after the delay duration has passed.
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/// </summary>
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public class SelfDisable : MonoBehaviour
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{
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[SerializeField]
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float m_DisabledDelay;
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float m_DisableTimestamp;
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void Update()
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{
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if (Time.time >= m_DisableTimestamp)
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{
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gameObject.SetActive(false);
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}
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}
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void OnEnable()
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{
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m_DisableTimestamp = Time.time + m_DisabledDelay;
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}
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}
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}
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