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28 lines
613 B
C#

1 week ago
using UnityEngine;
namespace Unity.BossRoom.Utils
{
public class PrefabSpawner : MonoBehaviour
{
[SerializeField]
bool m_UseLocalPosition;
[SerializeField]
bool m_UseLocalRotation;
[SerializeField]
GameObject m_Prefab;
[SerializeField]
Vector3 m_CustomPosition;
[SerializeField]
Quaternion m_CustomRotation;
public void Spawn()
{
Instantiate(m_Prefab, m_UseLocalPosition ? transform.position : m_CustomPosition, m_UseLocalRotation ? transform.rotation : m_CustomRotation);
}
}
}