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26 lines
677 B
C#

1 week ago
using UnityEditor;
using UnityEngine;
namespace Unity.BossRoom.Infrastructure
{
/// <summary>
/// Custom inspector class for GameEvent ScriptableObject class. Overriding OnInspectorGUI() to add debugging
/// functionality via the ability to raise this event within the editor.
/// </summary>
[CustomEditor(typeof(GameEvent))]
public class GameEventEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
var gameEvent = (GameEvent)target;
if (GUILayout.Button("Raise Event"))
{
gameEvent.Raise();
}
}
}
}