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46 lines
1.0 KiB
C#

1 week ago
using System;
using System.Collections;
using UnityEngine;
namespace Unity.BossRoom.Gameplay.UI
{
public class UIMessageSlot : MonoBehaviour
{
[SerializeField]
Animator m_Animator;
[SerializeField]
TMPro.TextMeshProUGUI m_TextLabel;
[SerializeField]
float m_HideDelay = 10;
public bool IsDisplaying { get; private set; }
public void Display(string text)
{
if (!IsDisplaying)
{
IsDisplaying = true;
m_Animator.SetTrigger("Display");
StartCoroutine(HideCoroutine());
m_TextLabel.text = text;
transform.parent.SetAsLastSibling();
}
}
IEnumerator HideCoroutine()
{
yield return new WaitForSeconds(m_HideDelay);
m_Animator.SetTrigger("Hide");
}
public void Hide()
{
if (IsDisplaying)
{
IsDisplaying = false;
}
}
}
}