You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
1 week ago
|
using UnityEngine;
|
||
|
|
||
|
namespace Unity.BossRoom.Utils
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Utility struct to linearly interpolate between two Vector3 values. Allows for flexible linear interpolations
|
||
|
/// where current and target change over time.
|
||
|
/// </summary>
|
||
|
public struct PositionLerper
|
||
|
{
|
||
|
// Calculated start for the most recent interpolation
|
||
|
Vector3 m_LerpStart;
|
||
|
|
||
|
// Calculated time elapsed for the most recent interpolation
|
||
|
float m_CurrentLerpTime;
|
||
|
|
||
|
// The duration of the interpolation, in seconds
|
||
|
float m_LerpTime;
|
||
|
|
||
|
public PositionLerper(Vector3 start, float lerpTime)
|
||
|
{
|
||
|
m_LerpStart = start;
|
||
|
m_CurrentLerpTime = 0f;
|
||
|
m_LerpTime = lerpTime;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Linearly interpolate between two Vector3 values.
|
||
|
/// </summary>
|
||
|
/// <param name="current"> Start of the interpolation. </param>
|
||
|
/// <param name="target"> End of the interpolation. </param>
|
||
|
/// <returns> A Vector3 value between current and target. </returns>
|
||
|
public Vector3 LerpPosition(Vector3 current, Vector3 target)
|
||
|
{
|
||
|
if (current != target)
|
||
|
{
|
||
|
m_LerpStart = current;
|
||
|
m_CurrentLerpTime = 0f;
|
||
|
}
|
||
|
|
||
|
m_CurrentLerpTime += Time.deltaTime;
|
||
|
if (m_CurrentLerpTime > m_LerpTime)
|
||
|
{
|
||
|
m_CurrentLerpTime = m_LerpTime;
|
||
|
}
|
||
|
|
||
|
var lerpPercentage = m_CurrentLerpTime / m_LerpTime;
|
||
|
|
||
|
return Vector3.Lerp(m_LerpStart, target, lerpPercentage);
|
||
|
}
|
||
|
}
|
||
|
}
|