You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
4 days ago
|
using Unity.BossRoom.Infrastructure;
|
||
|
using Unity.Multiplayer.Samples.BossRoom;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Unity.BossRoom.ConnectionManagement
|
||
|
{
|
||
|
public struct SessionPlayerData : ISessionPlayerData
|
||
|
{
|
||
|
public string PlayerName;
|
||
|
public int PlayerNumber;
|
||
|
public Vector3 PlayerPosition;
|
||
|
public Quaternion PlayerRotation;
|
||
|
/// Instead of using a NetworkGuid (two ulongs) we could just use an int or even a byte-sized index into an array of possible avatars defined in our game data source
|
||
|
public NetworkGuid AvatarNetworkGuid;
|
||
|
public int CurrentHitPoints;
|
||
|
public bool HasCharacterSpawned;
|
||
|
|
||
|
public SessionPlayerData(ulong clientID, string name, NetworkGuid avatarNetworkGuid, int currentHitPoints = 0, bool isConnected = false, bool hasCharacterSpawned = false)
|
||
|
{
|
||
|
ClientID = clientID;
|
||
|
PlayerName = name;
|
||
|
PlayerNumber = -1;
|
||
|
PlayerPosition = Vector3.zero;
|
||
|
PlayerRotation = Quaternion.identity;
|
||
|
AvatarNetworkGuid = avatarNetworkGuid;
|
||
|
CurrentHitPoints = currentHitPoints;
|
||
|
IsConnected = isConnected;
|
||
|
HasCharacterSpawned = hasCharacterSpawned;
|
||
|
}
|
||
|
|
||
|
public bool IsConnected { get; set; }
|
||
|
public ulong ClientID { get; set; }
|
||
|
|
||
|
public void Reinitialize()
|
||
|
{
|
||
|
HasCharacterSpawned = false;
|
||
|
}
|
||
|
}
|
||
|
}
|