15 lines
377 B
C#
15 lines
377 B
C#
3 months ago
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using UnityEngine;
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namespace Unity.Multiplayer.Samples.BossRoom
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{
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/// <summary>
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/// A ScriptableObject which contains a reference to a Transform component. This can be used to remove dependencies
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/// between scene objects.
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/// </summary>
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[CreateAssetMenu]
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public class TransformVariable : ScriptableObject
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{
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public Transform Value;
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}
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}
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