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HighGroundRoyaleNetcode/Assets/Scripts/Gameplay/DashNCrashAbility.cs

48 lines
1.5 KiB
C#

using System.Collections;
using Unity.BossRoom.Gameplay.GameplayObjects.Character;
using UnityEngine;
using Unity.Netcode;
[CreateAssetMenu(menuName = "Abilities/DashNCrash")]
public class DashNCrashAbility : Ability
{
[Header("Dash Settings")]
public float dashSpeed = 10f;
public float dashDuration = 0.5f;
public override void Execute(ServerCharacter character, Vector3 targetPosition)
{
Debug.Log($"Executing DashNCrash for character {character.OwnerClientId} at {targetPosition}.");
// Start the dash
character.Movement.StartDash(targetPosition, dashSpeed, dashDuration);
// Delay spawning the slow zone until after the dash
character.StartCoroutine(SpawnSlowZoneAfterDash(character, targetPosition));
}
private IEnumerator SpawnSlowZoneAfterDash(ServerCharacter character, Vector3 position)
{
yield return new WaitForSeconds(dashDuration + 0.25f);
// Spawn the slow zone prefab at the dash's end position
var prefab = GetPrefab();
if (prefab != null)
{
GameObject instance = Instantiate(prefab, character.transform.position, Quaternion.identity);
var networkObject = instance.GetComponent<NetworkObject>();
if (networkObject != null)
{
networkObject.Spawn();
Debug.Log($"Slow Zone spawned at {position}.");
}
else
{
Debug.LogError("Slow Zone prefab must have a NetworkObject component.");
}
}
}
}