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29 lines
883 B
C#
29 lines
883 B
C#
// //#if UNITY_EDITOR || DEVELOPMENT_BUILD
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// using UnityEngine;
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// using IngameDebugConsole;
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// public static class LogsSetting
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// {
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// [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
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// private static void OnAfterSceneLoadRuntimeMethod()
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// {
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// // if (SDKSettings.Instance.DeviceConsole)
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// // {
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// // FPSLabel fpsLabel = GameObject.FindObjectOfType<FPSLabel>();
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// DebugLogManager InGameLogs = GameObject.FindObjectOfType<DebugLogManager>();
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// // if (fpsLabel == null)
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// // {
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// // GameObject fpsLabelGO = new GameObject("FPS Label");
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// // fpsLabelGO.AddComponent<FPSLabel>();
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// // Application.targetFrameRate = 60;
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// // }
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// if (InGameLogs == null)
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// {
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// GameObject obj=Resources.Load<GameObject>("IngameDebugConsole");
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// GameObject.Instantiate(obj);
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// }
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// // }
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// }
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// }
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// //#endif |