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36 lines
897 B
C#

#if !UNITY_EDITOR && UNITY_WEBGL
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.EventSystems;
namespace IngameDebugConsole
{
public class DebugLogItemCopyWebGL : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
[DllImport( "__Internal" )]
private static extern void IngameDebugConsoleStartCopy( string textToCopy );
[DllImport( "__Internal" )]
private static extern void IngameDebugConsoleCancelCopy();
private DebugLogItem logItem;
public void Initialize( DebugLogItem logItem )
{
this.logItem = logItem;
}
public void OnPointerDown( PointerEventData eventData )
{
string log = logItem.GetCopyContent();
if( !string.IsNullOrEmpty( log ) )
IngameDebugConsoleStartCopy( log );
}
public void OnPointerUp( PointerEventData eventData )
{
if( eventData.dragging )
IngameDebugConsoleCancelCopy();
}
}
}
#endif