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16 lines
367 B
C#

namespace Fusion {
using UnityEngine;
/// <summary>
/// Flag component which indicates a NetworkObject has already been factored into a Runner's VisibilityNode list.
/// </summary>
[AddComponentMenu("")]
internal class RunnerVisibilityLinksRoot : MonoBehaviour {
private void Awake() {
this.hideFlags = HideFlags.HideInInspector;
}
}
}