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37 lines
1.3 KiB
C#

// /*
// The PlayerInput component has an auto-switch control scheme action that allows automatic changing of connected devices.
// IE: Switching from Keyboard to Gamepad in-game.
// When built to a mobile phone; in most cases, there is no concept of switching connected devices as controls are typically driven through what is on the device's hardware (Screen, Tilt, etc)
// In Input System 1.0.2, if the PlayerInput component has Auto Switch enabled, it will search the mobile device for connected devices; which is very costly and results in bad performance.
// This is fixed in Input System 1.1.
// For the time-being; this script will disable a PlayerInput's auto switch control schemes; when project is built to mobile.
// */
// using UnityEngine;
// #if ENABLE_INPUT_SYSTEM
// using UnityEngine.InputSystem;
// #endif
// public class MobileDisableAutoSwitchControls : MonoBehaviour
// {
// #if ENABLE_INPUT_SYSTEM && (UNITY_IOS || UNITY_ANDROID)
// [Header("Target")]
// public PlayerInput playerInput;
// void Start()
// {
// playerInput = GetComponentInParent<PlayerInput>();
// DisableAutoSwitchControls();
// }
// void DisableAutoSwitchControls()
// {
// playerInput.neverAutoSwitchControlSchemes = true;
// }
// #endif
// }