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HighGroundRoyaleFusion/Assets/_Scripts/Miscellaneous/IgnoreUiRaycastWhenInactive.cs

10 lines
243 B
C#

using UnityEngine;
public class IgnoreUiRaycastWhenInactive : MonoBehaviour, ICanvasRaycastFilter
{
public bool IsRaycastLocationValid(Vector2 screenPoint, Camera eventCamera)
{
return gameObject.activeInHierarchy;
}
}