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33 lines
1020 B
C#
33 lines
1020 B
C#
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using UnityEngine;
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public static class GameLog
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{
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//===================================================
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// METHODS
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//===================================================
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public static void InitMessage<T>() where T : Component
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{
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if(GameData.Instance.InitLogs)
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Debug.Log("<b><color=#00be0e>Game Log : </color></b>" + $"{typeof(T).Name} Initialized!");
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}//InitMessage() end
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public static void ShowMessage(object message)
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{
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if(GameData.Instance.EnableLogs)
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Debug.Log("<b><color=#22a7f0>Game Log : </color></b>" + message);
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}//Log() end
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public static void ShowWarning(object message)
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{
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if(GameData.Instance.EnableLogs)
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Debug.LogWarning("<b><color=#22a7f0>Game Log : </color></b>" + message);
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}//Log() end
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public static void ShowError(object message)
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{
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if(GameData.Instance.EnableLogs)
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Debug.LogError("<b><color=#22a7f0>Game Log : </color></b>" + message);
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}//Log() end
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}//class end |