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33 lines
1020 B
C#

using UnityEngine;
public static class GameLog
{
//===================================================
// METHODS
//===================================================
public static void InitMessage<T>() where T : Component
{
if(GameData.Instance.InitLogs)
Debug.Log("<b><color=#00be0e>Game Log : </color></b>" + $"{typeof(T).Name} Initialized!");
}//InitMessage() end
public static void ShowMessage(object message)
{
if(GameData.Instance.EnableLogs)
Debug.Log("<b><color=#22a7f0>Game Log : </color></b>" + message);
}//Log() end
public static void ShowWarning(object message)
{
if(GameData.Instance.EnableLogs)
Debug.LogWarning("<b><color=#22a7f0>Game Log : </color></b>" + message);
}//Log() end
public static void ShowError(object message)
{
if(GameData.Instance.EnableLogs)
Debug.LogError("<b><color=#22a7f0>Game Log : </color></b>" + message);
}//Log() end
}//class end