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751 lines
38 KiB
C#
751 lines
38 KiB
C#
// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2015/03/12 16:03
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using System;
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using System.Collections.Generic;
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using System.IO;
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using DG.DemiEditor;
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using DG.DOTweenEditor.Core;
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using DG.DOTweenEditor.UI;
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using DG.Tweening;
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using DG.Tweening.Core;
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using UnityEditor;
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using UnityEngine;
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using DOTweenSettings = DG.Tweening.Core.DOTweenSettings;
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#if true // UI_MARKER
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using UnityEngine.UI;
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#endif
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#if true // TEXTMESHPRO_MARKER
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using TMPro;
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#endif
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namespace DG.DOTweenEditor
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{
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[CustomEditor(typeof(DOTweenAnimation))]
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public class DOTweenAnimationInspector : ABSAnimationInspector
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{
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enum FadeTargetType
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{
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CanvasGroup,
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Image
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}
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enum ChooseTargetMode
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{
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None,
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BetweenCanvasGroupAndImage
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}
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static readonly Dictionary<DOTweenAnimation.AnimationType, Type[]> _AnimationTypeToComponent = new Dictionary<DOTweenAnimation.AnimationType, Type[]>() {
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{ DOTweenAnimation.AnimationType.Move, new[] {
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#if true // PHYSICS_MARKER
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typeof(Rigidbody),
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#endif
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#if true // PHYSICS2D_MARKER
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typeof(Rigidbody2D),
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#endif
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#if true // UI_MARKER
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typeof(RectTransform),
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#endif
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typeof(Transform)
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}},
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{ DOTweenAnimation.AnimationType.Rotate, new[] {
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#if true // PHYSICS_MARKER
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typeof(Rigidbody),
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#endif
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#if true // PHYSICS2D_MARKER
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typeof(Rigidbody2D),
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#endif
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typeof(Transform)
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}},
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{ DOTweenAnimation.AnimationType.LocalMove, new[] { typeof(Transform) } },
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{ DOTweenAnimation.AnimationType.LocalRotate, new[] { typeof(Transform) } },
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{ DOTweenAnimation.AnimationType.Scale, new[] { typeof(Transform) } },
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{ DOTweenAnimation.AnimationType.Color, new[] {
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typeof(Light),
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#if true // SPRITE_MARKER
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typeof(SpriteRenderer),
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#endif
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#if true // UI_MARKER
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typeof(Image), typeof(Text), typeof(RawImage), typeof(Graphic),
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#endif
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typeof(Renderer),
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}},
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{ DOTweenAnimation.AnimationType.Fade, new[] {
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typeof(Light),
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#if true // SPRITE_MARKER
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typeof(SpriteRenderer),
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#endif
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#if true // UI_MARKER
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typeof(Image), typeof(Text), typeof(CanvasGroup), typeof(RawImage), typeof(Graphic),
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#endif
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typeof(Renderer),
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}},
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#if true // UI_MARKER
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{ DOTweenAnimation.AnimationType.Text, new[] { typeof(Text) } },
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#endif
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{ DOTweenAnimation.AnimationType.PunchPosition, new[] {
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#if true // UI_MARKER
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typeof(RectTransform),
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#endif
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typeof(Transform)
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}},
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{ DOTweenAnimation.AnimationType.PunchRotation, new[] { typeof(Transform) } },
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{ DOTweenAnimation.AnimationType.PunchScale, new[] { typeof(Transform) } },
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{ DOTweenAnimation.AnimationType.ShakePosition, new[] {
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#if true // UI_MARKER
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typeof(RectTransform),
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#endif
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typeof(Transform)
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}},
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{ DOTweenAnimation.AnimationType.ShakeRotation, new[] { typeof(Transform) } },
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{ DOTweenAnimation.AnimationType.ShakeScale, new[] { typeof(Transform) } },
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{ DOTweenAnimation.AnimationType.CameraAspect, new[] { typeof(Camera) } },
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{ DOTweenAnimation.AnimationType.CameraBackgroundColor, new[] { typeof(Camera) } },
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{ DOTweenAnimation.AnimationType.CameraFieldOfView, new[] { typeof(Camera) } },
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{ DOTweenAnimation.AnimationType.CameraOrthoSize, new[] { typeof(Camera) } },
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{ DOTweenAnimation.AnimationType.CameraPixelRect, new[] { typeof(Camera) } },
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{ DOTweenAnimation.AnimationType.CameraRect, new[] { typeof(Camera) } },
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#if true // UI_MARKER
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{ DOTweenAnimation.AnimationType.UIWidthHeight, new[] { typeof(RectTransform) } },
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#endif
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};
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#if false // TK2D_MARKER
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static readonly Dictionary<DOTweenAnimation.AnimationType, Type[]> _Tk2dAnimationTypeToComponent = new Dictionary<DOTweenAnimation.AnimationType, Type[]>() {
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{ DOTweenAnimation.AnimationType.Scale, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } },
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{ DOTweenAnimation.AnimationType.Color, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } },
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{ DOTweenAnimation.AnimationType.Fade, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } },
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{ DOTweenAnimation.AnimationType.Text, new[] { typeof(tk2dTextMesh) } }
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};
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#endif
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#if true // TEXTMESHPRO_MARKER
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static readonly Dictionary<DOTweenAnimation.AnimationType, Type[]> _TMPAnimationTypeToComponent = new Dictionary<DOTweenAnimation.AnimationType, Type[]>() {
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{ DOTweenAnimation.AnimationType.Color, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } },
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{ DOTweenAnimation.AnimationType.Fade, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } },
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{ DOTweenAnimation.AnimationType.Text, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } }
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};
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#endif
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static readonly string[] _AnimationType = new[] {
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"None",
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"Move", "LocalMove",
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"Rotate", "LocalRotate",
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"Scale",
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"Color", "Fade",
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#if true // UI_MARKER
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"Text",
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#endif
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#if false // TK2D_MARKER
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"Text",
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#endif
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#if true // TEXTMESHPRO_MARKER
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"Text",
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#endif
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#if true // UI_MARKER
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"UIWidthHeight",
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#endif
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"Punch/Position", "Punch/Rotation", "Punch/Scale",
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"Shake/Position", "Shake/Rotation", "Shake/Scale",
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"Camera/Aspect", "Camera/BackgroundColor", "Camera/FieldOfView", "Camera/OrthoSize", "Camera/PixelRect", "Camera/Rect"
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};
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static string[] _animationTypeNoSlashes; // _AnimationType list without slashes in values
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static string[] _datString; // String representation of DOTweenAnimation enum (here for caching reasons)
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DOTweenAnimation _src;
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DOTweenSettings _settings;
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bool _runtimeEditMode; // If TRUE allows to change and save stuff at runtime
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bool _refreshRequired; // If TRUE refreshes components data
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int _totComponentsOnSrc; // Used to determine if a Component is added or removed from the source
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bool _isLightSrc; // Used to determine if we're tweening a Light, to set the max Fade value to more than 1
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#pragma warning disable 414
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ChooseTargetMode _chooseTargetMode = ChooseTargetMode.None;
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#pragma warning restore 414
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static readonly GUIContent _GuiC_selfTarget_true = new GUIContent(
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"SELF", "Will animate components on this gameObject"
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);
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static readonly GUIContent _GuiC_selfTarget_false = new GUIContent(
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"OTHER", "Will animate components on the given gameObject instead than on this one"
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);
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static readonly GUIContent _GuiC_tweenTargetIsTargetGO_true = new GUIContent(
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"Use As Tween Target", "Will set the tween target (via SetTarget, used to control a tween directly from a target) to the \"OTHER\" gameObject"
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);
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static readonly GUIContent _GuiC_tweenTargetIsTargetGO_false = new GUIContent(
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"Use As Tween Target", "Will set the tween target (via SetTarget, used to control a tween directly from a target) to the gameObject containing this animation, not the \"OTHER\" one"
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);
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#region MonoBehaviour Methods
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void OnEnable()
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{
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_src = target as DOTweenAnimation;
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_settings = DOTweenUtilityWindow.GetDOTweenSettings();
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onStartProperty = base.serializedObject.FindProperty("onStart");
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onPlayProperty = base.serializedObject.FindProperty("onPlay");
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onUpdateProperty = base.serializedObject.FindProperty("onUpdate");
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onStepCompleteProperty = base.serializedObject.FindProperty("onStepComplete");
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onCompleteProperty = base.serializedObject.FindProperty("onComplete");
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onRewindProperty = base.serializedObject.FindProperty("onRewind");
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onTweenCreatedProperty = base.serializedObject.FindProperty("onTweenCreated");
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// Convert _AnimationType to _animationTypeNoSlashes
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int len = _AnimationType.Length;
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_animationTypeNoSlashes = new string[len];
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for (int i = 0; i < len; ++i) {
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string a = _AnimationType[i];
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a = a.Replace("/", "");
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_animationTypeNoSlashes[i] = a;
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}
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}
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void OnDisable()
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{
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DOTweenPreviewManager.StopAllPreviews();
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}
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override public void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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GUILayout.Space(3);
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EditorGUIUtils.SetGUIStyles();
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bool playMode = Application.isPlaying;
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_runtimeEditMode = _runtimeEditMode && playMode;
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GUILayout.BeginHorizontal();
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EditorGUIUtils.InspectorLogo();
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GUILayout.Label(_src.animationType.ToString() + (string.IsNullOrEmpty(_src.id) ? "" : " [" + _src.id + "]"), EditorGUIUtils.sideLogoIconBoldLabelStyle);
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// Up-down buttons
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("▲", DeGUI.styles.button.toolIco)) UnityEditorInternal.ComponentUtility.MoveComponentUp(_src);
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if (GUILayout.Button("▼", DeGUI.styles.button.toolIco)) UnityEditorInternal.ComponentUtility.MoveComponentDown(_src);
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GUILayout.EndHorizontal();
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if (playMode) {
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if (_runtimeEditMode) {
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} else {
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GUILayout.Space(8);
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GUILayout.Label("Animation Editor disabled while in play mode", EditorGUIUtils.wordWrapLabelStyle);
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if (!_src.isActive) {
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GUILayout.Label("This animation has been toggled as inactive and won't be generated", EditorGUIUtils.wordWrapLabelStyle);
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GUI.enabled = false;
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}
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if (GUILayout.Button(new GUIContent("Activate Edit Mode", "Switches to Runtime Edit Mode, where you can change animations values and restart them"))) {
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_runtimeEditMode = true;
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}
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GUILayout.Label("NOTE: when using DOPlayNext, the sequence is determined by the DOTweenAnimation Components order in the target GameObject's Inspector", EditorGUIUtils.wordWrapLabelStyle);
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GUILayout.Space(10);
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if (!_runtimeEditMode) return;
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}
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}
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Undo.RecordObject(_src, "DOTween Animation");
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Undo.RecordObject(_settings, "DOTween Animation");
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// _src.isValid = Validate(); // Moved down
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EditorGUIUtility.labelWidth = 110;
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if (playMode) {
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GUILayout.Space(4);
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DeGUILayout.Toolbar("Edit Mode Commands");
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DeGUILayout.BeginVBox(DeGUI.styles.box.stickyTop);
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("TogglePause")) _src.tween.TogglePause();
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if (GUILayout.Button("Rewind")) _src.tween.Rewind();
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if (GUILayout.Button("Restart")) _src.tween.Restart();
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GUILayout.EndHorizontal();
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if (GUILayout.Button("Commit changes and restart")) {
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_src.tween.Rewind();
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_src.tween.Kill();
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if (_src.isValid) {
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_src.CreateTween();
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_src.tween.Play();
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}
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}
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GUILayout.Label("To apply your changes when exiting Play mode, use the Component's upper right menu and choose \"Copy Component\", then \"Paste Component Values\" after exiting Play mode", DeGUI.styles.label.wordwrap);
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DeGUILayout.EndVBox();
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} else {
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GUILayout.BeginHorizontal();
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bool hasManager = _src.GetComponent<DOTweenVisualManager>() != null;
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EditorGUI.BeginChangeCheck();
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_settings.showPreviewPanel = hasManager
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? DeGUILayout.ToggleButton(_settings.showPreviewPanel, "Preview Controls", styles.custom.inlineToggle)
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: DeGUILayout.ToggleButton(_settings.showPreviewPanel, "Preview Controls", styles.custom.inlineToggle, GUILayout.Width(120));
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if (EditorGUI.EndChangeCheck()) {
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EditorUtility.SetDirty(_settings);
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DOTweenPreviewManager.StopAllPreviews();
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}
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if (!hasManager) {
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if (GUILayout.Button(new GUIContent("Add Manager", "Adds a manager component which allows you to choose additional options for this gameObject"))) {
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_src.gameObject.AddComponent<DOTweenVisualManager>();
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}
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}
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GUILayout.EndHorizontal();
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}
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// Preview in editor
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bool isPreviewing = _settings.showPreviewPanel ? DOTweenPreviewManager.PreviewGUI(_src) : false;
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EditorGUI.BeginDisabledGroup(isPreviewing);
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// Choose target
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GUILayout.BeginHorizontal();
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_src.isActive = EditorGUILayout.Toggle(new GUIContent("", "If unchecked, this animation will not be created"), _src.isActive, GUILayout.Width(14));
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EditorGUI.BeginChangeCheck();
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EditorGUI.BeginChangeCheck();
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_src.targetIsSelf = DeGUILayout.ToggleButton(
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_src.targetIsSelf, _src.targetIsSelf ? _GuiC_selfTarget_true : _GuiC_selfTarget_false,
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new Color(1f, 0.78f, 0f), DeGUI.colors.bg.toggleOn, new Color(0.33f, 0.14f, 0.02f), DeGUI.colors.content.toggleOn,
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null, GUILayout.Width(47)
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);
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bool innerChanged = EditorGUI.EndChangeCheck();
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if (innerChanged) {
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_src.targetGO = null;
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GUI.changed = true;
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}
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if (_src.targetIsSelf) GUILayout.Label(_GuiC_selfTarget_true.tooltip);
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else {
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using (new DeGUI.ColorScope(null, null, _src.targetGO == null ? Color.red : Color.white)) {
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_src.targetGO = (GameObject)EditorGUILayout.ObjectField(_src.targetGO, typeof(GameObject), true);
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}
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_src.tweenTargetIsTargetGO = DeGUILayout.ToggleButton(
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_src.tweenTargetIsTargetGO, _src.tweenTargetIsTargetGO ? _GuiC_tweenTargetIsTargetGO_true : _GuiC_tweenTargetIsTargetGO_false,
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GUILayout.Width(131)
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);
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}
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bool check = EditorGUI.EndChangeCheck();
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if (check) _refreshRequired = true;
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GUILayout.EndHorizontal();
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GameObject targetGO = _src.targetIsSelf ? _src.gameObject : _src.targetGO;
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if (targetGO == null) {
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// Uses external target gameObject but it's not set
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if (_src.targetGO != null || _src.target != null) {
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_src.targetGO = null;
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_src.target = null;
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GUI.changed = true;
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}
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} else {
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GUILayout.BeginHorizontal();
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DOTweenAnimation.AnimationType prevAnimType = _src.animationType;
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// _src.animationType = (DOTweenAnimation.AnimationType)EditorGUILayout.EnumPopup(_src.animationType, EditorGUIUtils.popupButton);
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GUI.enabled = GUI.enabled && _src.isActive;
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_src.animationType = AnimationToDOTweenAnimationType(_AnimationType[EditorGUILayout.Popup(DOTweenAnimationTypeToPopupId(_src.animationType), _AnimationType)]);
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_src.autoGenerate = DeGUILayout.ToggleButton(_src.autoGenerate, new GUIContent("AutoGenerate", "If selected, the tween will be generated at startup (during Start for RectTransform position tween, Awake for all the others)"));
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if (_src.autoGenerate) {
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_src.autoPlay = DeGUILayout.ToggleButton(_src.autoPlay, new GUIContent("AutoPlay", "If selected, the tween will play automatically"));
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}
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_src.autoKill = DeGUILayout.ToggleButton(_src.autoKill, new GUIContent("AutoKill", "If selected, the tween will be killed when it completes, and won't be reusable"));
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GUILayout.EndHorizontal();
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if (prevAnimType != _src.animationType) {
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// Set default optional values based on animation type
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_src.endValueTransform = null;
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_src.useTargetAsV3 = false;
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switch (_src.animationType) {
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case DOTweenAnimation.AnimationType.Move:
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case DOTweenAnimation.AnimationType.LocalMove:
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case DOTweenAnimation.AnimationType.Rotate:
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case DOTweenAnimation.AnimationType.LocalRotate:
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case DOTweenAnimation.AnimationType.Scale:
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_src.endValueV3 = Vector3.zero;
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_src.endValueFloat = 0;
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_src.optionalBool0 = _src.animationType == DOTweenAnimation.AnimationType.Scale;
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break;
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case DOTweenAnimation.AnimationType.UIWidthHeight:
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_src.endValueV3 = Vector3.zero;
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_src.endValueFloat = 0;
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_src.optionalBool0 = _src.animationType == DOTweenAnimation.AnimationType.UIWidthHeight;
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break;
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case DOTweenAnimation.AnimationType.Color:
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case DOTweenAnimation.AnimationType.Fade:
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_isLightSrc = targetGO.GetComponent<Light>() != null;
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_src.endValueFloat = 0;
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break;
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case DOTweenAnimation.AnimationType.Text:
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_src.optionalBool0 = true;
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break;
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case DOTweenAnimation.AnimationType.PunchPosition:
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case DOTweenAnimation.AnimationType.PunchRotation:
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case DOTweenAnimation.AnimationType.PunchScale:
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_src.endValueV3 = _src.animationType == DOTweenAnimation.AnimationType.PunchRotation ? new Vector3(0, 180, 0) : Vector3.one;
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_src.optionalFloat0 = 1;
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_src.optionalInt0 = 10;
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_src.optionalBool0 = false;
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break;
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case DOTweenAnimation.AnimationType.ShakePosition:
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case DOTweenAnimation.AnimationType.ShakeRotation:
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case DOTweenAnimation.AnimationType.ShakeScale:
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_src.endValueV3 = _src.animationType == DOTweenAnimation.AnimationType.ShakeRotation ? new Vector3(90, 90, 90) : Vector3.one;
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_src.optionalInt0 = 10;
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_src.optionalFloat0 = 90;
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_src.optionalBool0 = false;
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_src.optionalBool1 = true;
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break;
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case DOTweenAnimation.AnimationType.CameraAspect:
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case DOTweenAnimation.AnimationType.CameraFieldOfView:
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case DOTweenAnimation.AnimationType.CameraOrthoSize:
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_src.endValueFloat = 0;
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break;
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case DOTweenAnimation.AnimationType.CameraPixelRect:
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case DOTweenAnimation.AnimationType.CameraRect:
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_src.endValueRect = new Rect(0, 0, 0, 0);
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break;
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}
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}
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if (_src.animationType == DOTweenAnimation.AnimationType.None) {
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_src.isValid = false;
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if (GUI.changed) EditorUtility.SetDirty(_src);
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return;
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}
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if (_refreshRequired || prevAnimType != _src.animationType || ComponentsChanged()) {
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_refreshRequired = false;
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_src.isValid = Validate(targetGO);
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// See if we need to choose between multiple targets
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#if true // UI_MARKER
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if (_src.animationType == DOTweenAnimation.AnimationType.Fade && targetGO.GetComponent<CanvasGroup>() != null && targetGO.GetComponent<Image>() != null) {
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_chooseTargetMode = ChooseTargetMode.BetweenCanvasGroupAndImage;
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// Reassign target and forcedTargetType if lost
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if (_src.forcedTargetType == DOTweenAnimation.TargetType.Unset) _src.forcedTargetType = _src.targetType;
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switch (_src.forcedTargetType) {
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case DOTweenAnimation.TargetType.CanvasGroup:
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_src.target = targetGO.GetComponent<CanvasGroup>();
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break;
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case DOTweenAnimation.TargetType.Image:
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_src.target = targetGO.GetComponent<Image>();
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break;
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}
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} else {
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#endif
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_chooseTargetMode = ChooseTargetMode.None;
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_src.forcedTargetType = DOTweenAnimation.TargetType.Unset;
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#if true // UI_MARKER
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}
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#endif
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}
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if (!_src.isValid) {
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GUI.color = Color.red;
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GUILayout.BeginVertical(GUI.skin.box);
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GUILayout.Label("No valid Component was found for the selected animation", EditorGUIUtils.wordWrapLabelStyle);
|
|
GUILayout.EndVertical();
|
|
GUI.color = Color.white;
|
|
if (GUI.changed) EditorUtility.SetDirty(_src);
|
|
return;
|
|
}
|
|
|
|
#if true // UI_MARKER
|
|
// Special cases in which multiple target types could be used (set after validation)
|
|
if (_chooseTargetMode == ChooseTargetMode.BetweenCanvasGroupAndImage && _src.forcedTargetType != DOTweenAnimation.TargetType.Unset) {
|
|
FadeTargetType fadeTargetType = (FadeTargetType)Enum.Parse(typeof(FadeTargetType), _src.forcedTargetType.ToString());
|
|
DOTweenAnimation.TargetType prevTargetType = _src.forcedTargetType;
|
|
_src.forcedTargetType = (DOTweenAnimation.TargetType)Enum.Parse(typeof(DOTweenAnimation.TargetType), EditorGUILayout.EnumPopup(_src.animationType + " Target", fadeTargetType).ToString());
|
|
if (_src.forcedTargetType != prevTargetType) {
|
|
// Target type change > assign correct target
|
|
switch (_src.forcedTargetType) {
|
|
case DOTweenAnimation.TargetType.CanvasGroup:
|
|
_src.target = targetGO.GetComponent<CanvasGroup>();
|
|
break;
|
|
case DOTweenAnimation.TargetType.Image:
|
|
_src.target = targetGO.GetComponent<Image>();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
GUILayout.BeginHorizontal();
|
|
_src.duration = EditorGUILayout.FloatField("Duration", _src.duration);
|
|
if (_src.duration < 0) _src.duration = 0;
|
|
_src.isSpeedBased = DeGUILayout.ToggleButton(_src.isSpeedBased, new GUIContent("SpeedBased", "If selected, the duration will count as units/degree x second"), DeGUI.styles.button.tool, GUILayout.Width(75));
|
|
GUILayout.EndHorizontal();
|
|
_src.delay = EditorGUILayout.FloatField("Delay", _src.delay);
|
|
if (_src.delay < 0) _src.delay = 0;
|
|
_src.isIndependentUpdate = EditorGUILayout.Toggle("Ignore TimeScale", _src.isIndependentUpdate);
|
|
_src.easeType = EditorGUIUtils.FilteredEasePopup("Ease", _src.easeType);
|
|
if (_src.easeType == Ease.INTERNAL_Custom) {
|
|
_src.easeCurve = EditorGUILayout.CurveField(" Ease Curve", _src.easeCurve);
|
|
}
|
|
_src.loops = EditorGUILayout.IntField(new GUIContent("Loops", "Set to -1 for infinite loops"), _src.loops);
|
|
if (_src.loops < -1) _src.loops = -1;
|
|
if (_src.loops > 1 || _src.loops == -1)
|
|
_src.loopType = (LoopType)EditorGUILayout.EnumPopup(" Loop Type", _src.loopType);
|
|
_src.id = EditorGUILayout.TextField("ID", _src.id);
|
|
|
|
bool canBeRelative = true;
|
|
// End value and eventual specific options
|
|
switch (_src.animationType) {
|
|
case DOTweenAnimation.AnimationType.Move:
|
|
case DOTweenAnimation.AnimationType.LocalMove:
|
|
GUIEndValueV3(targetGO, _src.animationType == DOTweenAnimation.AnimationType.Move);
|
|
_src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0);
|
|
canBeRelative = !_src.useTargetAsV3;
|
|
break;
|
|
case DOTweenAnimation.AnimationType.Rotate:
|
|
case DOTweenAnimation.AnimationType.LocalRotate:
|
|
bool isRigidbody2D = DOTweenModuleUtils.Physics.HasRigidbody2D(_src);
|
|
if (isRigidbody2D) GUIEndValueFloat();
|
|
else {
|
|
GUIEndValueV3(targetGO);
|
|
_src.optionalRotationMode = (RotateMode)EditorGUILayout.EnumPopup(" Rotation Mode", _src.optionalRotationMode);
|
|
}
|
|
break;
|
|
case DOTweenAnimation.AnimationType.Scale:
|
|
if (_src.optionalBool0) GUIEndValueFloat();
|
|
else GUIEndValueV3(targetGO);
|
|
_src.optionalBool0 = EditorGUILayout.Toggle("Uniform Scale", _src.optionalBool0);
|
|
break;
|
|
case DOTweenAnimation.AnimationType.UIWidthHeight:
|
|
if (_src.optionalBool0) GUIEndValueFloat();
|
|
else GUIEndValueV2();
|
|
_src.optionalBool0 = EditorGUILayout.Toggle("Uniform Scale", _src.optionalBool0);
|
|
break;
|
|
case DOTweenAnimation.AnimationType.Color:
|
|
GUIEndValueColor();
|
|
canBeRelative = false;
|
|
break;
|
|
case DOTweenAnimation.AnimationType.Fade:
|
|
GUIEndValueFloat();
|
|
if (_src.endValueFloat < 0) _src.endValueFloat = 0;
|
|
if (!_isLightSrc && _src.endValueFloat > 1) _src.endValueFloat = 1;
|
|
canBeRelative = false;
|
|
break;
|
|
case DOTweenAnimation.AnimationType.Text:
|
|
GUIEndValueString();
|
|
_src.optionalBool0 = EditorGUILayout.Toggle("Rich Text Enabled", _src.optionalBool0);
|
|
_src.optionalScrambleMode = (ScrambleMode)EditorGUILayout.EnumPopup("Scramble Mode", _src.optionalScrambleMode);
|
|
_src.optionalString = EditorGUILayout.TextField(new GUIContent("Custom Scramble", "Custom characters to use in case of ScrambleMode.Custom"), _src.optionalString);
|
|
break;
|
|
case DOTweenAnimation.AnimationType.PunchPosition:
|
|
case DOTweenAnimation.AnimationType.PunchRotation:
|
|
case DOTweenAnimation.AnimationType.PunchScale:
|
|
GUIEndValueV3(targetGO);
|
|
canBeRelative = false;
|
|
_src.optionalInt0 = EditorGUILayout.IntSlider(new GUIContent(" Vibrato", "How much will the punch vibrate"), _src.optionalInt0, 1, 50);
|
|
_src.optionalFloat0 = EditorGUILayout.Slider(new GUIContent(" Elasticity", "How much the vector will go beyond the starting position when bouncing backwards"), _src.optionalFloat0, 0, 1);
|
|
if (_src.animationType == DOTweenAnimation.AnimationType.PunchPosition) _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0);
|
|
break;
|
|
case DOTweenAnimation.AnimationType.ShakePosition:
|
|
case DOTweenAnimation.AnimationType.ShakeRotation:
|
|
case DOTweenAnimation.AnimationType.ShakeScale:
|
|
GUIEndValueV3(targetGO);
|
|
canBeRelative = false;
|
|
_src.optionalInt0 = EditorGUILayout.IntSlider(new GUIContent(" Vibrato", "How much will the shake vibrate"), _src.optionalInt0, 1, 50);
|
|
_src.optionalFloat0 = EditorGUILayout.Slider(new GUIContent(" Randomness", "The shake randomness"), _src.optionalFloat0, 0, 90);
|
|
_src.optionalBool1 = EditorGUILayout.Toggle(new GUIContent(" FadeOut", "If selected the shake will fade out, otherwise it will constantly play with full force"), _src.optionalBool1);
|
|
if (_src.animationType == DOTweenAnimation.AnimationType.ShakePosition) _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0);
|
|
break;
|
|
case DOTweenAnimation.AnimationType.CameraAspect:
|
|
case DOTweenAnimation.AnimationType.CameraFieldOfView:
|
|
case DOTweenAnimation.AnimationType.CameraOrthoSize:
|
|
GUIEndValueFloat();
|
|
canBeRelative = false;
|
|
break;
|
|
case DOTweenAnimation.AnimationType.CameraBackgroundColor:
|
|
GUIEndValueColor();
|
|
canBeRelative = false;
|
|
break;
|
|
case DOTweenAnimation.AnimationType.CameraPixelRect:
|
|
case DOTweenAnimation.AnimationType.CameraRect:
|
|
GUIEndValueRect();
|
|
canBeRelative = false;
|
|
break;
|
|
}
|
|
|
|
// Final settings
|
|
if (canBeRelative) _src.isRelative = EditorGUILayout.Toggle(" Relative", _src.isRelative);
|
|
|
|
// Events
|
|
AnimationInspectorGUI.AnimationEvents(this, _src);
|
|
}
|
|
EditorGUI.EndDisabledGroup();
|
|
|
|
if (GUI.changed) EditorUtility.SetDirty(_src);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Methods
|
|
|
|
// Returns TRUE if the Component layout on the src gameObject changed (a Component was added or removed)
|
|
bool ComponentsChanged()
|
|
{
|
|
int prevTotComponentsOnSrc = _totComponentsOnSrc;
|
|
_totComponentsOnSrc = _src.gameObject.GetComponents<Component>().Length;
|
|
return prevTotComponentsOnSrc != _totComponentsOnSrc;
|
|
}
|
|
|
|
// Checks if a Component that can be animated with the given animationType is attached to the src
|
|
bool Validate(GameObject targetGO)
|
|
{
|
|
if (_src.animationType == DOTweenAnimation.AnimationType.None) return false;
|
|
|
|
Component srcTarget;
|
|
// First check for external plugins
|
|
#if false // TK2D_MARKER
|
|
if (_Tk2dAnimationTypeToComponent.ContainsKey(_src.animationType)) {
|
|
foreach (Type t in _Tk2dAnimationTypeToComponent[_src.animationType]) {
|
|
srcTarget = targetGO.GetComponent(t);
|
|
if (srcTarget != null) {
|
|
_src.target = srcTarget;
|
|
_src.targetType = DOTweenAnimation.TypeToDOTargetType(t);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
#if true // TEXTMESHPRO_MARKER
|
|
if (_TMPAnimationTypeToComponent.ContainsKey(_src.animationType)) {
|
|
foreach (Type t in _TMPAnimationTypeToComponent[_src.animationType]) {
|
|
srcTarget = targetGO.GetComponent(t);
|
|
if (srcTarget != null) {
|
|
_src.target = srcTarget;
|
|
_src.targetType = DOTweenAnimation.TypeToDOTargetType(t);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
// Then check for regular stuff
|
|
if (_AnimationTypeToComponent.ContainsKey(_src.animationType)) {
|
|
foreach (Type t in _AnimationTypeToComponent[_src.animationType]) {
|
|
srcTarget = targetGO.GetComponent(t);
|
|
if (srcTarget != null) {
|
|
_src.target = srcTarget;
|
|
_src.targetType = DOTweenAnimation.TypeToDOTargetType(t);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
DOTweenAnimation.AnimationType AnimationToDOTweenAnimationType(string animation)
|
|
{
|
|
if (_datString == null) _datString = Enum.GetNames(typeof(DOTweenAnimation.AnimationType));
|
|
animation = animation.Replace("/", "");
|
|
return (DOTweenAnimation.AnimationType)(Array.IndexOf(_datString, animation));
|
|
}
|
|
int DOTweenAnimationTypeToPopupId(DOTweenAnimation.AnimationType animation)
|
|
{
|
|
return Array.IndexOf(_animationTypeNoSlashes, animation.ToString());
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region GUI Draw Methods
|
|
|
|
void GUIEndValueFloat()
|
|
{
|
|
GUILayout.BeginHorizontal();
|
|
GUIToFromButton();
|
|
_src.endValueFloat = EditorGUILayout.FloatField(_src.endValueFloat);
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
void GUIEndValueColor()
|
|
{
|
|
GUILayout.BeginHorizontal();
|
|
GUIToFromButton();
|
|
_src.endValueColor = EditorGUILayout.ColorField(_src.endValueColor);
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
void GUIEndValueV3(GameObject targetGO, bool optionalTransform = false)
|
|
{
|
|
GUILayout.BeginHorizontal();
|
|
GUIToFromButton();
|
|
if (_src.useTargetAsV3) {
|
|
Transform prevT = _src.endValueTransform;
|
|
_src.endValueTransform = EditorGUILayout.ObjectField(_src.endValueTransform, typeof(Transform), true) as Transform;
|
|
if (_src.endValueTransform != prevT && _src.endValueTransform != null) {
|
|
#if true // UI_MARKER
|
|
// Check that it's a Transform for a Transform or a RectTransform for a RectTransform
|
|
if (targetGO.GetComponent<RectTransform>() != null) {
|
|
if (_src.endValueTransform.GetComponent<RectTransform>() == null) {
|
|
EditorUtility.DisplayDialog("DOTween Pro", "For Unity UI elements, the target must also be a UI element", "Ok");
|
|
_src.endValueTransform = null;
|
|
}
|
|
} else if (_src.endValueTransform.GetComponent<RectTransform>() != null) {
|
|
EditorUtility.DisplayDialog("DOTween Pro", "You can't use a UI target for a non UI object", "Ok");
|
|
_src.endValueTransform = null;
|
|
}
|
|
#endif
|
|
}
|
|
} else {
|
|
_src.endValueV3 = EditorGUILayout.Vector3Field("", _src.endValueV3, GUILayout.Height(16));
|
|
}
|
|
if (optionalTransform) {
|
|
if (GUILayout.Button(_src.useTargetAsV3 ? "target" : "value", EditorGUIUtils.sideBtStyle, GUILayout.Width(44))) _src.useTargetAsV3 = !_src.useTargetAsV3;
|
|
}
|
|
GUILayout.EndHorizontal();
|
|
#if true // UI_MARKER
|
|
if (_src.useTargetAsV3 && _src.endValueTransform != null && _src.target is RectTransform) {
|
|
EditorGUILayout.HelpBox("NOTE: when using a UI target, the tween will be created during Start instead of Awake", MessageType.Info);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void GUIEndValueV2()
|
|
{
|
|
GUILayout.BeginHorizontal();
|
|
GUIToFromButton();
|
|
_src.endValueV2 = EditorGUILayout.Vector2Field("", _src.endValueV2, GUILayout.Height(16));
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
void GUIEndValueString()
|
|
{
|
|
GUILayout.BeginHorizontal();
|
|
GUIToFromButton();
|
|
_src.endValueString = EditorGUILayout.TextArea(_src.endValueString, EditorGUIUtils.wordWrapTextArea);
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
void GUIEndValueRect()
|
|
{
|
|
GUILayout.BeginHorizontal();
|
|
GUIToFromButton();
|
|
_src.endValueRect = EditorGUILayout.RectField(_src.endValueRect);
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
void GUIToFromButton()
|
|
{
|
|
if (GUILayout.Button(_src.isFrom ? "FROM" : "TO", EditorGUIUtils.sideBtStyle, GUILayout.Width(90))) _src.isFrom = !_src.isFrom;
|
|
GUILayout.Space(16);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
|
|
// █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
|
|
// ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████
|
|
// █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
|
|
|
|
[InitializeOnLoad]
|
|
static class Initializer
|
|
{
|
|
static Initializer()
|
|
{
|
|
DOTweenAnimation.OnReset += OnReset;
|
|
}
|
|
|
|
static void OnReset(DOTweenAnimation src)
|
|
{
|
|
DOTweenSettings settings = DOTweenUtilityWindow.GetDOTweenSettings();
|
|
if (settings == null) return;
|
|
|
|
Undo.RecordObject(src, "DOTweenAnimation");
|
|
src.autoPlay = settings.defaultAutoPlay == AutoPlay.All || settings.defaultAutoPlay == AutoPlay.AutoPlayTweeners;
|
|
src.autoKill = settings.defaultAutoKill;
|
|
EditorUtility.SetDirty(src);
|
|
}
|
|
}
|
|
}
|