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HighGroundRoyaleFusion/Assets/Development/Scripts/Input/TWS_CharacterPreviewerJoyst...

33 lines
893 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class TWS_CharacterPreviewerJoystickController : MonoBehaviour, IDragHandler
{
private float lastX_Val = 0;
private int direction = 1;
private Vector2 currentPointerPosition;
public RectTransform containerRect;
public void OnDrag(PointerEventData eventData)
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(containerRect, eventData.position, eventData.pressEventCamera, out currentPointerPosition);
if (currentPointerPosition.x > lastX_Val)
{
direction = -1;
}
else if (currentPointerPosition.x < lastX_Val)
{
direction = 1;
}
TWS_Delegates.TriggerLookRotationHappenedFromJoystick(direction);
lastX_Val = currentPointerPosition.x;
}
}