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98 lines
2.8 KiB
C#

using TMPro;
using UnityEngine;
using System.Linq;
using UnityEngine.UI;
using System.Collections.Generic;
public abstract class Panel_CharacterCreation : TWS_UIPanel
{
public bool isMalePanel;
public Sprite buttonBG_SelectedState;
public Sprite buttonBG_UnSelectedState;
public List<Button> attributesButtons;
public TMP_InputField playerName;
public override void Initialize()
{
SpawnPreviewCharacter();
attributesButtons.ForEach(x =>
{
x.onClick.AddListener(() =>
{
DisableAllButtons();
Image btn = x.GetComponentsInParent<Image>().ToList()[1];
btn.sprite = buttonBG_SelectedState;
btn.SetNativeSize();
});
});
}
void SpawnPreviewCharacter()
{
TWS_PreviewCharacterSpawner.Instance.SpawnPreviewCharacter(isMalePanel);
}
public override void OnPanelClosed()
{
}
public void OnBtnSelectHairColorClicked()
{
(UI_Manager.Instance.OpenPanel<Panel_HairColorCustomization>() as Panel_HairColorCustomization).isMale = isMalePanel;
}
public void OnBtnSelectSkinColorClicked()
{
(UI_Manager.Instance.OpenPanel<Panel_SkinColorCustomization>() as Panel_SkinColorCustomization).isMale = isMalePanel;
}
public void OnBtnSelectTattooClicked()
{
(UI_Manager.Instance.OpenPanel<Panel_TatooCustomization>() as Panel_TatooCustomization).isMale = isMalePanel;
}
public void OnBtnSelectClothClicked()
{
(UI_Manager.Instance.OpenPanel<Panel_ClothCustomization>() as Panel_ClothCustomization).isMale = isMalePanel;
}
public void OnBtnSelectHairstyleClicked()
{
(UI_Manager.Instance.OpenPanel<Panel_HairstyleCustomization>() as Panel_HairstyleCustomization).isMale = isMalePanel;
}
public void OnBtnConfirmCustomizationClicked()
{
if(!string.IsNullOrEmpty(playerName.text))
{
AudioManager.Instance.PlaySFX(SFX.Click);
FadeSystem.Instance.FadeIn(()=>GameManager.Instance.CreateUser(playerName.text));
}//if end
}//OnBtnConfirmCustomizationClicked() end
void DisableAllButtons()
{
attributesButtons.ForEach(x =>
{
Image btn = x.GetComponentsInParent<Image>().ToList()[1];
btn.sprite = buttonBG_UnSelectedState;
btn.SetNativeSize();
});
}
public void OnBtnGenderSelectionClicked(bool isMale)
{
GameManager.Instance.Gender = isMale ? Gender.Male : Gender.Female;
if (isMale)
{
UI_Manager.Instance.OpenPanel<Panel_CharacterCreationMale>();
}
else
{
UI_Manager.Instance.OpenPanel<Panel_CharacterCreationFemale>();
}
}
}