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22 lines
653 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PI_CustomizableItemData : MonoBehaviour
{
[SerializeField]
TWS_PlayerCustomizableItem_Data item;
// Start is called before the first frame update
void Start()
{
GetComponent<Button>().onClick.AddListener(OnItemSelected);
}
void OnItemSelected()
{
TWS_AppliedCustomizationsData appliedCustomization = new TWS_AppliedCustomizationsData(GetComponentInParent<Panel_ItemCustomization>().catagoryName, item);
TWS_Delegates.TriggerItemCustomizationSelected(appliedCustomization);
}
}