{ "Version": 1, "TypeId": "NetworkProjectConfig", "PeerMode": 0, "LagCompensation": { "Enabled": true, "HitboxBufferLengthInMs": 200, "HitboxDefaultCapacity": 512, "CachedStaticCollidersSize": 64 }, "EnqueueIncompleteSynchronousSpawns": false, "InvokeRenderInBatchMode": true, "NetworkIdIsObjectName": false, "HideNetworkObjectInactivityGuard": false, "Simulation": { "InputDataWordCount": 0, "ReplicationFeatures": 1, "InputTransferMode": 0, "PlayerCount": 10, "TickRateSelection": { "Client": 64, "ServerIndex": 0, "ClientSendIndex": 1, "ServerSendIndex": 1 } }, "Network": { "ConnectionTimeout": 10.0, "ConnectionShutdownTime": 1.0, "ReliableDataTransferModes": 1 }, "HostMigration": { "EnableAutoUpdate": false, "UpdateDelay": 10 }, "EncryptionConfig": { "EnableEncryption": false }, "NetworkConditions": { "Enabled": false, "DelayShape": 0, "DelayMin": 0.15, "DelayMax": 0.15, "DelayPeriod": 0.0, "DelayThreshold": 0.0, "AdditionalJitter": 0.05, "LossChanceShape": 0, "LossChanceMin": 0.05, "LossChanceMax": 0.05, "LossChanceThreshold": 0.0, "LossChancePeriod": 0.0, "AdditionalLoss": 0.0 }, "Heap": { "PageShift": 15, "PageCount": 256, "GlobalsSize": 0 }, "AssembliesToWeave": [ "Fusion.Unity", "Assembly-CSharp", "Assembly-CSharp-firstpass" ], "UseSerializableDictionary": true, "NullChecksForNetworkedProperties": true, "CheckRpcAttributeUsage": false, "CheckNetworkedPropertiesBeingEmpty": false }