// /* // The PlayerInput component has an auto-switch control scheme action that allows automatic changing of connected devices. // IE: Switching from Keyboard to Gamepad in-game. // When built to a mobile phone; in most cases, there is no concept of switching connected devices as controls are typically driven through what is on the device's hardware (Screen, Tilt, etc) // In Input System 1.0.2, if the PlayerInput component has Auto Switch enabled, it will search the mobile device for connected devices; which is very costly and results in bad performance. // This is fixed in Input System 1.1. // For the time-being; this script will disable a PlayerInput's auto switch control schemes; when project is built to mobile. // */ // using UnityEngine; // #if ENABLE_INPUT_SYSTEM // using UnityEngine.InputSystem; // #endif // public class MobileDisableAutoSwitchControls : MonoBehaviour // { // #if ENABLE_INPUT_SYSTEM && (UNITY_IOS || UNITY_ANDROID) // [Header("Target")] // public PlayerInput playerInput; // void Start() // { // playerInput = GetComponentInParent(); // DisableAutoSwitchControls(); // } // void DisableAutoSwitchControls() // { // playerInput.neverAutoSwitchControlSchemes = true; // } // #endif // }