using UnityEngine; using Sirenix.OdinInspector; [HideMonoScript] public class Billboard : MonoBehaviour { [Title("BILLBOARD", titleAlignment: TitleAlignments.Centered)] [SerializeField] Transform _cam = null; private void LateUpdate() { if(_cam == null) _cam = Camera.main.transform; if(_cam == null) return; transform.LookAt(transform.position + _cam.forward); }//LateUpdate() end }//class end