using System.Collections; using System.Collections.Generic; using UnityEngine; public class Panel_GameHUD : TWS_UIPanel { public Animator animator; public TMPro.TMP_Text playerName; public TMPro.TMP_Text playerRank; public TMPro.TMP_Text playerHealth; public TMPro.TMP_Text playerCoins; public TMPro.TMP_Text currentQuestName; public TMPro.TMP_Text currentQuestTask; public override void Initialize() { } void PopulateGameHUD_Data() { } public void OnBtnPanelSettingClicked() { UI_Manager.Instance.OpenPanel(); } public void OnBtnPanelInventoryClicked() { UI_Manager.Instance.OpenPanel(); } public void OnBtnAttackPressed() { TWS_Delegates.TriggerPlayerAnimationTriggeredFromUI("PlayerAttack"); } }