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19 lines
479 B
C#

3 weeks ago
using UnityEngine;
namespace IngameDebugConsole.Commands
{
public class TimeCommands
{
[ConsoleMethod( "time.scale", "Sets the Time.timeScale value" ), UnityEngine.Scripting.Preserve]
public static void SetTimeScale( float value )
{
Time.timeScale = Mathf.Max( value, 0f );
}
[ConsoleMethod( "time.scale", "Returns the current Time.timeScale value" ), UnityEngine.Scripting.Preserve]
public static float GetTimeScale()
{
return Time.timeScale;
}
}
}