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20 lines
466 B
C#

2 weeks ago
2 weeks ago
using UnityEngine;
using Sirenix.OdinInspector;
[HideMonoScript]
public class Billboard : MonoBehaviour
{
[Title("BILLBOARD", titleAlignment: TitleAlignments.Centered)]
[SerializeField] Transform _cam = null;
private void LateUpdate()
{
if(_cam == null)
_cam = Camera.main.transform;
if(_cam == null)
return;
transform.LookAt(transform.position + _cam.forward);
}//LateUpdate() end
}//class end