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using UnityEngine;
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using Sirenix.OdinInspector;
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[HideMonoScript]
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public class AnimationEventReceiver : MonoBehaviour
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{
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[Title("ANIMATION EVENT RECEIVER", titleAlignment: TitleAlignments.Centered)]
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[SerializeField] bool _playFootStepSounds = true;
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// [SerializeField] CharacterController _controller = null;
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[SerializeField] Rigidbody _rigidbody = null;
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[SerializeField] AudioClip _landingAudioClip = null;
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[SerializeField] AudioClip[] _footstepAudioClips;
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[Range(0, 1)]
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[SerializeField] float _footstepAudioVolume = 0.5f;
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private void OnFootstep(AnimationEvent animationEvent)
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{
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if(_playFootStepSounds is false || _rigidbody == null)
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return;
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if (animationEvent.animatorClipInfo.weight > 0.5f)
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{
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if (_footstepAudioClips.Length > 0)
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{
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int index = Random.Range(0, _footstepAudioClips.Length);
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AudioSource.PlayClipAtPoint(_footstepAudioClips[index], transform.TransformPoint(_rigidbody.centerOfMass), _footstepAudioVolume);
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}//if end
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}//if end
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}//OnFootstep() end
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private void OnLand(AnimationEvent animationEvent)
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{
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if(_playFootStepSounds is false || _rigidbody == null)
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return;
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if (animationEvent.animatorClipInfo.weight > 0.5f)
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AudioSource.PlayClipAtPoint(_landingAudioClip, transform.TransformPoint(_rigidbody.centerOfMass), _footstepAudioVolume);
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}//OnLand() end
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}//class end
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