You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
127 lines
3.5 KiB
C#
127 lines
3.5 KiB
C#
3 weeks ago
|
using System.Runtime.CompilerServices;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Fusion.Addons.SimpleKCC
|
||
|
{
|
||
|
internal static class KCCVector3Extensions
|
||
|
{
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static Vector3 OnlyX(this Vector3 vector)
|
||
|
{
|
||
|
vector.y = 0f;
|
||
|
vector.z = 0f;
|
||
|
return vector;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static Vector3 OnlyY(this Vector3 vector)
|
||
|
{
|
||
|
vector.x = 0f;
|
||
|
vector.z = 0f;
|
||
|
return vector;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static Vector3 OnlyZ(this Vector3 vector)
|
||
|
{
|
||
|
vector.x = 0f;
|
||
|
vector.y = 0f;
|
||
|
return vector;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static Vector3 OnlyXY(this Vector3 vector)
|
||
|
{
|
||
|
vector.z = 0f;
|
||
|
return vector;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static Vector3 OnlyXZ(this Vector3 vector)
|
||
|
{
|
||
|
vector.y = 0f;
|
||
|
return vector;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static Vector3 OnlyYZ(this Vector3 vector)
|
||
|
{
|
||
|
vector.x = 0f;
|
||
|
return vector;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static Vector3 XZ0(this Vector3 vector)
|
||
|
{
|
||
|
return new Vector3(vector.x, vector.z, 0f);
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static Vector3 X0Y(this Vector3 vector)
|
||
|
{
|
||
|
return new Vector3(vector.x, 0f, vector.y);
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static Vector3 ClampToNormalized(this Vector3 vector)
|
||
|
{
|
||
|
if (Vector3.SqrMagnitude(vector) > 1f)
|
||
|
{
|
||
|
vector.Normalize();
|
||
|
}
|
||
|
|
||
|
return vector;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static bool IsNaN(this Vector3 vector)
|
||
|
{
|
||
|
if (!float.IsNaN(vector.x) && !float.IsNaN(vector.y))
|
||
|
{
|
||
|
return float.IsNaN(vector.z);
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static bool IsZero(this Vector3 vector)
|
||
|
{
|
||
|
if (vector.x == 0f && vector.y == 0f)
|
||
|
{
|
||
|
return vector.z == 0f;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static bool IsAlmostZero(this Vector3 vector, float tolerance = 0.01f)
|
||
|
{
|
||
|
if (vector.x < tolerance && vector.x > 0f - tolerance && vector.y < tolerance && vector.y > 0f - tolerance && vector.z < tolerance)
|
||
|
{
|
||
|
return vector.z > 0f - tolerance;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static bool IsEqual(this Vector3 vector, Vector3 other)
|
||
|
{
|
||
|
if (vector.x == other.x && vector.y == other.y)
|
||
|
{
|
||
|
return vector.z == other.z;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
public static bool AlmostEquals(this Vector3 vectorA, Vector3 vectorB, float tolerance = 0.01f)
|
||
|
{
|
||
|
return (vectorA - vectorB).IsAlmostZero(tolerance);
|
||
|
}
|
||
|
}
|
||
|
}
|